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Related papers: A Survey of Interactive Generative Video

200 papers

Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Luozheng Qin , Jia Gong , Qian Qiao , Tianjiao Li , Li Xu , Haoyu Pan , Chao Qu , Zhiyu Tan , Hao Li

While text-to-video diffusion models have advanced significantly, creating coherent long-form content remains unreliable due to stochastic sampling artifacts. This necessitates generating multiple candidates, yet verifying them creates a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Daewon Yoon , Hyeongseok Lee , Wonsik Shin , Sangyu Han , Nojun Kwak

Deep generative models have unlocked another profound realm of human creativity. By capturing and generalizing patterns within data, we have entered the epoch of all-encompassing Artificial Intelligence for General Creativity (AIGC).…

Artificial Intelligence · Computer Science 2023-12-27 Hanqun Cao , Cheng Tan , Zhangyang Gao , Yilun Xu , Guangyong Chen , Pheng-Ann Heng , Stan Z. Li

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Modeling disease progression is crucial for improving the quality and efficacy of clinical diagnosis and prognosis, but it is often hindered by a lack of longitudinal medical image monitoring for individual patients. To address this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Xu Cao , Kaizhao Liang , Kuei-Da Liao , Tianren Gao , Wenqian Ye , Jintai Chen , Zhiguang Ding , Jianguo Cao , James M. Rehg , Jimeng Sun

World models and video generation are pivotal technologies in the domain of autonomous driving, each playing a critical role in enhancing the robustness and reliability of autonomous systems. World models, which simulate the dynamics of…

Artificial Intelligence · Computer Science 2024-11-06 Ao Fu , Yi Zhou , Tao Zhou , Yi Yang , Bojun Gao , Qun Li , Guobin Wu , Ling Shao

This paper introduces Generative Augmented Reality (GAR) as a next-generation paradigm that reframes augmentation as a process of world re-synthesis rather than world composition by a conventional AR engine. GAR replaces the conventional AR…

Human-Computer Interaction · Computer Science 2025-11-24 Chen Liang , Jiawen Zheng , Yufeng Zeng , Yi Tan , Hengye Lyu , Yuhui Zheng , Zisu Li , Yueting Weng , Jiaxin Shi , Hanwang Zhang

Generative UI is transforming interface design by facilitating AI-driven collaborative workflows between designers and computational systems. This study establishes a working definition of Generative UI through a multi-method qualitative…

Human-Computer Interaction · Computer Science 2025-05-22 Kyungho Lee

As the Metaverse continues to grow, the need for efficient communication and intelligent content generation becomes increasingly important. Semantic communication focuses on conveying meaning and understanding from user inputs, while…

Human-Computer Interaction · Computer Science 2023-07-25 Yijing Lin , Zhipeng Gao , Hongyang Du , Dusit Niyato , Jiawen Kang , Abbas Jamalipour , Xuemin Sherman Shen

In this work, we focus on a challenging task: synthesizing multiple imaginary videos given a single image. Major problems come from high dimensionality of pixel space and the ambiguity of potential motions. To overcome those problems, we…

Computer Vision and Pattern Recognition · Computer Science 2017-06-16 Baoyang Chen , Wenmin Wang , Jinzhuo Wang , Xiongtao Chen

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang

Yume aims to use images, text, or videos to create an interactive, realistic, and dynamic world, which allows exploration and control using peripheral devices or neural signals. In this report, we present a preview version of \method, which…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaofeng Mao , Shaoheng Lin , Zhen Li , Chuanhao Li , Wenshuo Peng , Tong He , Jiangmiao Pang , Mingmin Chi , Yu Qiao , Kaipeng Zhang

Recently, ChatGPT, along with DALL-E-2 and Codex,has been gaining significant attention from society. As a result, many individuals have become interested in related resources and are seeking to uncover the background and secrets behind its…

Artificial Intelligence · Computer Science 2023-03-09 Yihan Cao , Siyu Li , Yixin Liu , Zhiling Yan , Yutong Dai , Philip S. Yu , Lichao Sun

As ChatGPT goes viral, generative AI (AIGC, a.k.a AI-generated content) has made headlines everywhere because of its ability to analyze and create text, images, and beyond. With such overwhelming media coverage, it is almost impossible for…

Generative Artificial Intelligence (GAI) possesses the capabilities of generating realistic data and facilitating advanced decision-making. By integrating GAI into modern Internet of Things (IoT), Generative Internet of Things (GIoT) is…

Machine Learning · Computer Science 2024-01-24 Jinbo Wen , Jiangtian Nie , Jiawen Kang , Dusit Niyato , Hongyang Du , Yang Zhang , Mohsen Guizani

We introduce GameGen-X, the first diffusion transformer model specifically designed for both generating and interactively controlling open-world game videos. This model facilitates high-quality, open-domain generation by simulating an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Haoxuan Che , Xuanhua He , Quande Liu , Cheng Jin , Hao Chen

Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Doyeon Kim , Donggyu Joo , Junmo Kim

Recent successful video generation systems that predict and create realistic automotive driving scenes from short video inputs assign tokenization, future state prediction (world model), and video decoding to dedicated models. These…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Björn Möller , Zhengyang Li , Malte Stelzer , Thomas Graave , Fabian Bettels , Muaaz Ataya , Tim Fingscheidt

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention -…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Minghui Lin , Xiang Wang , Yishan Wang , Shu Wang , Fengqi Dai , Pengxiang Ding , Cunxiang Wang , Zhengrong Zuo , Nong Sang , Siteng Huang , Donglin Wang
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