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While the integration of IoT devices in virtual spaces is becoming increasingly common, technical barriers to controlling custom devices in multi-user Virtual Reality (VR) environments remain high, particularly limiting new applications in…

Human-Computer Interaction · Computer Science 2025-01-28 Ryutaro Kurai , Hikari Yanagawa , Yuichi Hiroi , Takefumi Hiraki

Metaverse is a perpetual and persistent multi-user environment that merges physical reality with digital virtuality. It is widely considered to be the next revolution of the Internet. Digital humans are a critical part of Metaverse. They…

Computers and Society · Computer Science 2023-03-14 Tianyi Huang , Stan Z. Li , Xin Yuan , Shenghui Cheng

Three-dimensional (3D) objects have wide applications. Despite the growing interest in 3D modeling in academia and industries, designing and/or creating 3D objects from scratch remains time-consuming and challenging. With the development of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 XiuYu Zhang , Xiaolei Ye , Jui-Che Chang , Yue Fang

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Jichen Hu , Jiawei Guo , Jiazhong Cen , Chen Yang , Sikuang Li , Wei Shen

This report presents MagicAvatar, a framework for multimodal video generation and animation of human avatars. Unlike most existing methods that generate avatar-centric videos directly from multimodal inputs (e.g., text prompts), MagicAvatar…

Graphics · Computer Science 2023-08-29 Jianfeng Zhang , Hanshu Yan , Zhongcong Xu , Jiashi Feng , Jun Hao Liew

Agentic tasks, which require multi-step problem solving with autonomy, tool use, and adaptive reasoning, are becoming increasingly central to the advancement of NLP and AI. However, existing instruction data lacks tool interaction, and…

Recent advances in Text-to-Video generation (T2V) have achieved remarkable success in synthesizing high-quality general videos from textual descriptions. A largely overlooked problem in T2V is that existing models have not adequately…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Shenghai Yuan , Jinfa Huang , Yujun Shi , Yongqi Xu , Ruijie Zhu , Bin Lin , Xinhua Cheng , Li Yuan , Jiebo Luo

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore…

Human-Computer Interaction · Computer Science 2024-04-18 Faraz Faruqi , Yingtao Tian , Vrushank Phadnis , Varun Jampani , Stefanie Mueller

Articulated objects are central to interactive 3D applications, including embodied AI, robotics, and VR/AR, where functional part decomposition and kinematic motion are essential. Yet producing high-fidelity articulated assets remains…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Qingming Liu , Xinyue Yao , Shuyuan Zhang , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia

Generative world models have become essential data engines for autonomous driving, yet most existing efforts focus on videos or occupancy grids, overlooking the unique LiDAR properties. Extending LiDAR generation to dynamic 4D world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Ao Liang , Youquan Liu , Yu Yang , Dongyue Lu , Linfeng Li , Lingdong Kong , Huaici Zhao , Wei Tsang Ooi

This study addresses the challenge that generative models struggle to balance flexibility, stability, and controllability in complex interactive scenarios. It proposes a controllable generation framework for dynamic interactive content…

Human-Computer Interaction · Computer Science 2026-02-27 Rui Liu

This paper explores the burgeoning field of 3D content generation within the landscape of Artificial Intelligence Generated Content (AIGC) and large-scale models. It investigates innovative methods like Text-to-3D and Image-to-3D, which…

Graphics · Computer Science 2024-05-27 Ke Zhao , Andreas Larsen

Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving,…

Artificial Intelligence · Computer Science 2025-09-09 Yinglin Duan , Zhengxia Zou , Tongwei Gu , Wei Jia , Zhan Zhao , Luyi Xu , Xinzhu Liu , Yenan Lin , Hao Jiang , Kang Chen , Shuang Qiu

Designing 3D scenes is traditionally a challenging task that demands both artistic expertise and proficiency with complex software. Recent advances in text-to-3D generation have greatly simplified this process by letting users create scenes…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zeqi Gu , Yin Cui , Zhaoshuo Li , Fangyin Wei , Yunhao Ge , Jinwei Gu , Ming-Yu Liu , Abe Davis , Yifan Ding

Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of…

Human-Computer Interaction · Computer Science 2024-11-01 Jens Grubert , Junlong Chen , Per Ola Kristensson

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

We introduce PartCrafter, the first structured 3D generative model that jointly synthesizes multiple semantically meaningful and geometrically distinct 3D meshes from a single RGB image. Unlike existing methods that either produce…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Yuchen Lin , Chenguo Lin , Panwang Pan , Honglei Yan , Yiqiang Feng , Yadong Mu , Katerina Fragkiadaki

Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Jianqi Chen , Panwen Hu , Xiaojun Chang , Zhenwei Shi , Michael Kampffmeyer , Xiaodan Liang

Recent advances in 3D generation have been remarkable, with methods such as DreamFusion leveraging large-scale text-to-image diffusion-based models to guide 3D object generation. These methods enable the synthesis of detailed and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Bohan Zeng , Shanglin Li , Yutang Feng , Ling Yang , Hong Li , Sicheng Gao , Jiaming Liu , Conghui He , Wentao Zhang , Jianzhuang Liu , Baochang Zhang , Shuicheng Yan

The benefit claims of a product is a critical driver of consumers' purchase behavior. Creating product claims is an intense task that requires substantial time and funding. We have developed the $\textbf{Claim Advisor}$ web application to…

Artificial Intelligence · Computer Science 2025-09-29 Po-Yu Liang , Yong Zhang , Tatiana Hwa , Aaron Byers