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With recent advances in computer vision and graphics, it is now possible to generate videos with extremely realistic synthetic faces, even in real time. Countless applications are possible, some of which raise a legitimate alarm, calling…
The rapid advancement of Artificial Intelligence Generated Content (AIGC) technology has propelled audio-driven talking head generation, gaining considerable research attention for practical applications. However, performance evaluation…
Although several 2D quality metrics have been proposed for images and videos, in the case of 3D efforts are only at the initial stages. In this paper, we propose a new full-reference quality metric for 3D content. Our method is modeled…
In recent years, generative 3D face models (e.g., EG3D) have been developed to tackle the problem of synthesizing photo-realistic faces. However, these models are often unable to capture facial features unique to each individual,…
Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…
With the development of neural radiance fields and generative models, numerous methods have been proposed for learning 3D human generation from 2D images. These methods allow control over the pose of the generated 3D human and enable…
Face is one of the most important things for communication with the world around us. It also forms our identity and expressions. Estimating the face structure is a fundamental task in computer vision with applications in different areas…
3D facial modelling and animation in computer vision and graphics traditionally require either digital artist's skill or complex pipelines with objective-function-based solvers to fit models to motion capture. This inaccessibility of…
Multimodal Large Language Models (MLLMs) have recently been proposed as a means to generate natural-language explanations for face recognition decisions. While such explanations facilitate human interpretability, their reliability on…
The tremendous development in deep learning has led facial expression recognition (FER) to receive much attention in the past few years. Although 3D FER has an inherent edge over its 2D counterpart, work on 2D images has dominated the…
Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required…
The ability to represent emotion plays a significant role in human cognition and social interaction, yet the high-dimensional geometry of this affective space and its neural underpinnings remain debated. A key challenge, the…
Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited…
Large language models (LLMs) are increasingly used in human-AI interaction research and practice, yet existing capability and safety benchmarks reveal little about the value priorities these systems express or how those priorities…
The rapid development of AI-generated content (AIGC) technology has led to the misuse of highly realistic AI-generated images (AIGI) in spreading misinformation, posing a threat to public information security. Although existing AIGI…
Facial recognition has become a widely used method for authentication and identification, with applications for secure access and locating missing persons. Its success is largely attributed to deep learning, which leverages large datasets…
3D face reconstruction is a fundamental task that can facilitate numerous applications such as robust facial analysis and augmented reality. It is also a challenging task due to the lack of high-quality datasets that can fuel current deep…
Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue…
Due to the cumbersome nature of human evaluation and limitations of code-based evaluation, Large Language Models (LLMs) are increasingly being used to assist humans in evaluating LLM outputs. Yet LLM-generated evaluators simply inherit all…
Impressive progress has been made in audio-driven 3D facial animation recently, but synthesizing 3D talking-head with rich emotion is still unsolved. This is due to the lack of 3D generative models and available 3D emotional dataset with…