Related papers: Glider Path Design and Control for Reconstructing …
In this work, we introduce SPADE, a path planning framework designed for autonomous navigation in dynamic environments using 3D scene graphs. SPADE combines hierarchical path planning with local geometric awareness to enable collision-free…
While 3D Gaussian Splatting (3DGS) excels in static scene modeling, its extension to dynamic scenes introduces significant challenges. Existing dynamic 3DGS methods suffer from either over-smoothing due to low-rank decomposition or feature…
Due to the prohibitive cost of resolving all relevant scales, direct numerical simulations of turbulence remain unfeasible for most real-world applications. Consequently, dynamically simplified formulations are needed for coarse-grained…
3D Gaussian Splatting (3DGS) has recently created impressive 3D assets for various applications. However, considering security, capacity, invisibility, and training efficiency, the copyright of 3DGS assets is not well protected as existing…
Despite recent successes in novel view synthesis using 3D Gaussian Splatting (3DGS), modeling scenes with sparse inputs remains a challenge. In this work, we address two critical yet overlooked issues in real-world sparse-input modeling:…
Topology-consistent dynamic model sequences are essential for applications such as animation and model editing. However, existing 4D reconstruction methods face challenges in generating high-quality topology-consistent meshes. To address…
This paper presents a concept for a control System for an autonomous underwater vehicle under ice using a "SLOCUM" underwater glider. The project concept, the separate working tasks for the next one-and-a-half years and the first results…
This paper shows that accurate underwater 3D shape reconstruction is possible using a single camera, observing a target through a refractive interface. We provide unified reconstruction techniques for a variety of scenarios such as single…
Omnidirectional (or 360-degree) images are increasingly being used for 3D applications since they allow the rendering of an entire scene with a single image. Existing works based on neural radiance fields demonstrate successful 3D…
The unsteady motion of a gas-liquid interface, such as during splashing or atomization, often results in complex liquid structures embedded in the ambient fluid. Here we explore the use of skeletonization to identify the minimum amount of…
Reticular structures form the backbone of major infrastructure like bridges, pylons, and airports, but their inspection and maintenance are costly and hazardous, often requiring human intervention. While prior research has focused on fault…
In this paper, we describe the optical grid deflection method used to reconstruct the 3D profile of liquid films deposited by a receding liquid meniscus. This technique uses the refractive properties of the film surface and is suitable for…
We present DeSiRe-GS, a self-supervised gaussian splatting representation, enabling effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios. Our approach employs a two-stage optimization…
We propose an optimization technique for 3-D underwater object modeling from 2-D forward-scan sonar images at known poses. A key contribution, for objects imaged in the proximity of the sea surface, is to resolve the multipath artifacts due…
This survey gives a brief overview of theoretically and practically relevant algorithms to compute geodesic paths and distances on three-dimensional surfaces. The survey focuses on polyhedral three-dimensional surfaces.
We present F3DGS, a federated 3D Gaussian Splatting framework for decentralized multi-agent 3D reconstruction. Existing 3DGS pipelines assume centralized access to all observations, which limits their applicability in distributed robotic…
We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with…
Mapping near-field pollutant concentration is essential to track accidental toxic plume dispersion in urban areas. By solving a large part of the turbulence spectrum, large-eddy simulations (LES) have the potential to accurately represent…
Reconstructing continuous surfaces from unoriented and unordered 3D points is a fundamental challenge in computer vision and graphics. Recent advancements address this problem by training neural signed distance functions to pull 3D location…
With the continuing progress in large eddy simulations (LES), and ever increasing computational resources, it is currently possible to numerically solve the time-dependent and anisotropic large scales of turbulence in a large variety of…