English

Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction

Computer Vision and Pattern Recognition 2026-01-29 v2

Abstract

We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with noisy trajectories) and a final round using COLMAP poses (highly accurate). To robustly handle these heterogeneous settings, we develop a two-stage solution. In the first round, we use reverse per-Gaussian parallel optimization and compact forward splatting based on Taming-GS and Speedy-splat, load-balanced tiling, an anchor-based Neural-Gaussian representation enabling rapid convergence with fewer learnable parameters, initialization from monocular depth and partially from feed-forward 3DGS models, and a global pose refinement module for noisy SLAM trajectories. In the final round, the accurate COLMAP poses change the optimization landscape; we disable pose refinement, revert from Neural-Gaussians back to standard 3DGS to eliminate MLP inference overhead, introduce multi-view consistency-guided Gaussian splitting inspired by Fast-GS, and introduce a depth estimator to supervise the rendered depth. Together, these techniques enable high-fidelity reconstruction under a strict one-minute budget. Our method achieved the top performance with a PSNR of 28.43 and ranked first in the competition.

Keywords

Cite

@article{arxiv.2601.19489,
  title  = {Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction},
  author = {Ziyu Zhang and Tianle Liu and Diantao Tu and Shuhan Shen},
  journal= {arXiv preprint arXiv:2601.19489},
  year   = {2026}
}

Comments

First Rank of SIGGRAPH Asia 2025 3DGS Challenge. Code available at https://github.com/will-zzy/siggraph_asia

R2 v1 2026-07-01T09:22:06.873Z