English
Related papers

Related papers: Scaling Laws For Scalable Oversight

200 papers

Development of guidance, navigation and control frameworks/algorithms for swarms attracted significant attention in recent years. That being said, algorithms for planning swarm allocations/trajectories for engaging with enemy swarms is…

Artificial Intelligence · Computer Science 2022-12-07 Umut Demir , A. Sadik Satir , Gulay Goktas Sever , Cansu Yikilmaz , Nazim Kemal Ure

We introduce MetaDOAR, a lightweight meta-controller that augments the Double Oracle / PSRO paradigm with a learned, partition-aware filtering layer and Q-value caching to enable scalable multi-agent reinforcement learning on very large…

Machine Learning · Computer Science 2026-03-18 Michael Lanier , Yevgeniy Vorobeychik

To make AI systems broadly useful for challenging real-world tasks, we need them to learn complex human goals and preferences. One approach to specifying complex goals asks humans to judge during training which agent behaviors are safe and…

Machine Learning · Statistics 2018-10-23 Geoffrey Irving , Paul Christiano , Dario Amodei

Multi-agent reinforcement learning (MARL) is increasingly used to design learning-enabled agents that interact in shared environments. However, training MARL algorithms in general-sum games remains challenging: learning dynamics can become…

Machine Learning · Computer Science 2026-04-07 Addison Kalanther , Sanika Bharvirkar , Shankar Sastry , Chinmay Maheshwari

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…

Machine Learning · Computer Science 2019-05-14 David Balduzzi , Marta Garnelo , Yoram Bachrach , Wojciech M. Czarnecki , Julien Perolat , Max Jaderberg , Thore Graepel

We introduce ZeroSumEval, a dynamic, competition-based, and evolving evaluation framework for Large Language Models (LLMs) that leverages competitive games. ZeroSumEval encompasses a diverse suite of games, including security challenges…

Computation and Language · Computer Science 2025-04-18 Hisham A. Alyahya , Haidar Khan , Yazeed Alnumay , M Saiful Bari , Bülent Yener

The standard game-theoretic solution concept, Nash equilibrium, assumes that all players behave rationally. If we follow a Nash equilibrium and opponents are irrational (or follow strategies from a different Nash equilibrium), then we may…

Computer Science and Game Theory · Computer Science 2023-08-22 Sam Ganzfried

We study the transition towards effective payoffs in the prisoner's dilemma game on scale-free networks by introducing a normalization parameter guiding the system from accumulated payoffs to payoffs normalized with the connectivity of each…

Biological Physics · Physics 2008-03-29 Attila Szolnoki , Matjaz Perc , Zsuzsa Danku

Reinforcement learning solutions have great success in the 2-player general sum setting. In this setting, the paradigm of Opponent Shaping (OS), in which agents account for the learning of their co-players, has led to agents which are able…

Machine Learning · Computer Science 2023-12-27 Alexandra Souly , Timon Willi , Akbir Khan , Robert Kirk , Chris Lu , Edward Grefenstette , Tim Rocktäschel

Scaling up neural models has yielded significant advancements in a wide array of tasks, particularly in language generation. Previous studies have found that the performance of neural models frequently adheres to predictable scaling laws,…

Information Retrieval · Computer Science 2024-07-16 Yan Fang , Jingtao Zhan , Qingyao Ai , Jiaxin Mao , Weihang Su , Jia Chen , Yiqun Liu

This paper considers the noncooperative maximization of mutual information in the Gaussian interference channel in a fully distributed fashion via game theory. This problem has been studied in a number of papers during the past decade for…

Information Theory · Computer Science 2016-11-17 Gesualdo Scutari , Daniel P. Palomar , Sergio Barbarossa

In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…

Data Structures and Algorithms · Computer Science 2011-04-20 Alexandra Kolla , Konstantin Makarychev , Yury Makarychev

Powerful artificial intelligence systems are often used in settings where they must interact with agents that are computationally much weaker, for example when they work alongside humans or operate in complex environments where some tasks…

Artificial Intelligence · Computer Science 2024-05-09 Karim Hamade , Reid McIlroy-Young , Siddhartha Sen , Jon Kleinberg , Ashton Anderson

The adoption of reinforcement learning for critical infrastructure defense introduces a vulnerability where sophisticated attackers can strategically exploit the defense algorithm's learning dynamics. While prior work addresses this…

Computer Science and Game Theory · Computer Science 2025-12-05 Yuksel Arslantas , Ahmed Said Donmez , Ege Yuceel , Muhammed O. Sayin

Creating scalable and believable game societies requires balancing authorial control with computational cost. Existing scripted NPC systems scale efficiently but are often rigid, whereas fully LLM-driven agents can produce richer social…

Human-Computer Interaction · Computer Science 2026-04-06 Yizhi Xu

Assessing the skill level of players to predict the outcome and to rank the players in a longer series of games is of critical importance for tournament play. Besides weaknesses, like an observed continuous inflation, through a steadily…

Artificial Intelligence · Computer Science 2021-04-13 Stefan Edelkamp

Scaling laws predict the loss of a target machine learning model by extrapolating from easier-to-train models with fewer parameters or smaller training sets. This provides an efficient way for practitioners and researchers alike to compare…

Machine Learning · Computer Science 2025-06-04 Leshem Choshen , Yang Zhang , Jacob Andreas

We consider agents in a social network competing to be selected as partners in collaborative, mutually beneficial activities. We study this through a model in which an agent i can initiate a limited number k_i>0 of games and selects the…

Computer Science and Game Theory · Computer Science 2024-01-23 Timothy Murray , Jugal Garg , Rakesh Nagi

Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by…

Computer Science and Game Theory · Computer Science 2018-05-30 Nicolas Basset , Ismaël Jecker , Arno Pauly , Jean-François Raskin , Marie Van den Bogaard

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens