Related papers: Games, mobile processes, and functionss -- alterna…
Game semantics is a trace-like denotational semantics for programming languages where the notion of legal observable behaviour of a term is defined combinatorially, by means of rules of a game between the term (the "Proponent") and its…
We estimate the maximal length of interactions between strategies in HO/N game semantics, in the spirit of the work by Schwichtenberg and Beckmann for the length of reduction in simply typed lambdacalculus. Because of the operational…
The elegant theory of the call-by-value lambda-calculus relies on weak evaluation and closed terms, that are natural hypotheses in the study of programming languages. To model proof assistants, however, strong evaluation and open terms are…
The Functional Machine Calculus (FMC), recently introduced by the authors, is a generalization of the lambda-calculus which may faithfully encode the effects of higher-order mutable store, I/O and probabilistic/non-deterministic input.…
The probabilistic modal {\mu}-calculus is a fixed-point logic designed for expressing properties of probabilistic labeled transition systems (PLTS's). Two equivalent semantics have been studied for this logic, both assigning to each state a…
In this work, we establish near-linear and strong convergence for a natural first-order iterative algorithm that simulates Von Neumann's Alternating Projections method in zero-sum games. First, we provide a precise analysis of Optimistic…
Locks are a classic data structure for concurrent programming. We introduce a type system to ensure that names of the asynchronous pi-calculus are used as locks. Our calculus also features a construct to deallocate a lock once we know that…
The Functional Machine Calculus (FMC) was recently introduced as a generalization of the lambda-calculus to include higher-order global state, probabilistic and non-deterministic choice, and input and output, while retaining confluence. The…
We present the first fully abstract normal form bisimulation for call-by-value PCF (PCF$_{\textsf{v}}$). Our model is based on a labelled transition system (LTS) that combines elements from applicative bisimulation, environmental…
In distributed synthesis, we generate a set of process implementations that, together, accomplish an objective against all possible behaviors of the environment. A lot of recent work has focussed on systems with causal memory, i.e., sets of…
Initiated by Abramsky [1994], the Proofs as Processes agenda is to establish a solid foundation for the study of concurrent languages, by researching the connection between linear logic and the $\pi$-calculus. To date, Proofs as Processes…
Applicative bisimulation is a coinductive technique to check program equivalence in higher-order functional languages. It is known to be sound, and sometimes complete, with respect to context equivalence. In this paper we show that…
We introduce a generalization of the bisimulation game that finds distinguishing Hennessy-Milner logic formulas from every finitary, subformula-closed language in van Glabbeek's linear-time--branching-time spectrum between two finite-state…
As shown by Tsukada and Ong, simply-typed, normal and eta-long resource terms correspond to plays in Hyland-Ong games, quotiented by Melli\`es' homotopy equivalence. The original proof of this inspiring result is indirect, relying on the…
Concurrent separation logic (CSL) is a specification logic for concurrent imperative programs with shared memory and locks. In this paper, we develop a concurrent and interactive account of the logic inspired by asynchronous game semantics.…
We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime examples are extragradient (EG), the optimistic gradient…
We characterize all common notions of behavioral equivalence by one 6-dimensional energy game, where energies bound capabilities of an attacker trying to tell processes apart. The defender-winning initial credits exhaustively determine…
The modelling, specification and study of the semantics of concurrent reactive systems have been interesting research topics for many years now. The aim of this thesis is to exploit the strengths of the (co)algebraic framework in modelling…
The detailed behaviour of a system is often represented as a labelled transition system (LTS) and the abstract behaviour as a stuttering-insensitive semantic congruence. Numerous congruences have been presented in the literature. On the…
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…