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Data generation-based zero-shot learning, although effective in training Small Task-specific Models (STMs) via synthetic datasets generated by Pre-trained Language Models (PLMs), is often limited by the low quality of such synthetic…
In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of…
Controllable synthetic data generation can substantially lower the annotation cost of training data. Prior works use diffusion models to generate driving images conditioned on the 3D object layout. However, those models are trained on…
Zero-shot quantization aims to learn a quantized model from a pre-trained full-precision model with no access to original real training data. The common idea in zero-shot quantization approaches is to generate synthetic data for quantizing…
Visual Document Retrieval (VDR) typically operates as text-to-image retrieval using specialized bi-encoders trained to directly embed document images. We revisit a zero-shot generate-and-encode pipeline: a vision-language model first…
Deep learning-based semantic segmentation models achieve impressive results yet remain limited in handling distribution shifts between training and test data. In this paper, we present SDGPA (Synthetic Data Generation and Progressive…
In this paper, we propose a simple variant of the original SVRG, called variance reduced stochastic gradient descent (VR-SGD). Unlike the choices of snapshot and starting points in SVRG and its proximal variant, Prox-SVRG, the two vectors…
Diffusion models have demonstrated promising performance in real-world video super-resolution (VSR). However, the dozens of sampling steps they require, make inference extremely slow. Sampling acceleration techniques, particularly…
Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task…
Shot boundary detection (SBD) is an important pre-processing step for video manipulation. Here, each segment of frames is classified as either sharp, gradual or no transition. Current SBD techniques analyze hand-crafted features and attempt…
Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation…
Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…
With the rise of multimodal applications, instruction data has become critical for training multimodal language models capable of understanding complex image-based queries. Existing practices rely on powerful but costly large language…
GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…
Latent diffusion models have emerged as a leading paradigm for efficient video generation. However, as user expectations shift toward higher-resolution outputs, relying solely on latent computation becomes inadequate. A promising approach…
Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge for scalability. This paper introduces a novel approach to…
Previous works on video object segmentation (VOS) are trained on densely annotated videos. Nevertheless, acquiring annotations in pixel level is expensive and time-consuming. In this work, we demonstrate the feasibility of training a…
Although existing video editing methods are generally feasible, they often require many costly iterations and still struggle to deliver high-quality yet satisfying editing results. We attribute this limitation to the prevalent data-to-data…
Aligning video generative models with human preferences remains challenging: current approaches rely on Vision-Language Models (VLMs) for reward modeling, but these models struggle to capture subtle temporal dynamics. We propose a…
Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of light to be photorealistic, which in turn requires…