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For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

Human-Computer Interaction · Computer Science 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR)…

Human-Computer Interaction · Computer Science 2023-12-13 Fatemeh Dehghani , Loutfouz Zaman

Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental human emotions, in virtual reality (VR) environments plays an…

Human-Computer Interaction · Computer Science 2025-05-14 He Zhang , Xinyang Li , Yuanxi Sun , Xinyi Fu , Christine Qiu , John M. Carroll

Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences.…

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Virtual-reality simulations of curved space are most effective and most fun when presented as a game (for example, curved-space billiards), so the user not only has something to see in the curved space, but also has something fun to do…

Physics Education · Physics 2021-05-06 Jeff Weeks

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

In this study, we investigate how the central nervous system (CNS) organizes postural control synergies when individuals perform a complex catch-and-throw task in a virtual reality (VR) environment. A Robotic Upright Stand Trainer (RobUST)…

Robotics · Computer Science 2023-05-12 Xupeng Ai , Victor Santamaria , Isirame Babajide Omofuma , Sunil K. Agrawal

Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

Human-Computer Interaction · Computer Science 2019-03-05 James Lewis , Benedikte Rorstad

In this study we investigated the effect of body ownership illusion-based body scaling on physics plausibility in Virtual Reality (VR). Our interest was in examining whether body ownership illusion-based body scaling could affect the…

Multimedia · Computer Science 2022-07-01 Matti Pouke , Evan G. Center , Alexis P. Chambers , Sakaria Pouke , Timo Ojala , Steven M. LaValle

Background: Visuospatial neglect (VSN) affects spatial awareness, leading to functional and motor challenges. This case study explores virtual reality (VR) as a potential complementary tool for VSN rehabilitation. Objective: Specifically,…

Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…

Human-Computer Interaction · Computer Science 2024-03-12 Abhinaya S. B. , Aafaq Sabir , Anupam Das

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

Human-Computer Interaction · Computer Science 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

Research suggests that the duration of a VR session modulates the presence and intensity of VRISE, but there are no suggestions regarding the appropriate maximum duration of VR sessions. The implementation of high-end VR HMDs in conjunction…

Human-Computer Interaction · Computer Science 2021-01-21 Panagiotis Kourtesis , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social…

VEs are typically limited to visual and auditory cues; however, recent results show that multiple sensory modalities increase the immersion. In this study, an experimental protocol is proposed to recreate multiple tactile, in particular…

Human-Computer Interaction · Computer Science 2023-04-05 Clémentine Helfenstein-Didier , Amira Dhouib , Florent Favre , Jonathan Pascal , Patrick Baert

Social Virtual Reality (VR) platforms provide immersive social experiences but also expose users to serious risks of online harassment. Existing safety measures are largely reactive, while proactive solutions that detect harassment behavior…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Junhee Lee , Minseok Kim , Hwanjo Heo , Seungwon Woo , Jinwoo Kim

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

Human-Computer Interaction · Computer Science 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey

Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…

Human-Computer Interaction · Computer Science 2025-10-15 Shi-Ting Ni , Kairong Fang , Yuyang Wang , Pan Hui

Proxemics, the study of spatial behavior, is fundamental to social interaction and increasingly relevant for virtual reality (VR) applications. While previous research has established that users respond to personal space violations in VR…

Human-Computer Interaction · Computer Science 2025-08-15 Birgit Nierula , Mustafa Tevfik Lafci , Anna Melnik , Mert Akgül , Farelle Toumaleu Siewe , Sebastian Bosse
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