English

HarassGuard: Detecting Harassment Behaviors in Social Virtual Reality with Vision-Language Models

Computer Vision and Pattern Recognition 2026-04-02 v1 Human-Computer Interaction

Abstract

Social Virtual Reality (VR) platforms provide immersive social experiences but also expose users to serious risks of online harassment. Existing safety measures are largely reactive, while proactive solutions that detect harassment behavior during an incident often depend on sensitive biometric data, raising privacy concerns. In this paper, we present HarassGuard, a vision-language model (VLM) based system that detects physical harassment in social VR using only visual input. We construct an IRB-approved harassment vision dataset, apply prompt engineering, and fine-tune VLMs to detect harassment behavior by considering contextual information in social VR. Experimental results demonstrate that HarassGuard achieves competitive performance compared to state-of-the-art baselines (i.e., LSTM/CNN, Transformer), reaching an accuracy of up to 88.09% in binary classification and 68.85% in multi-class classification. Notably, HarassGuard matches these baselines while using significantly fewer fine-tuning samples (200 vs. 1,115), offering unique advantages in contextual reasoning and privacy-preserving detection.

Keywords

Cite

@article{arxiv.2604.00592,
  title  = {HarassGuard: Detecting Harassment Behaviors in Social Virtual Reality with Vision-Language Models},
  author = {Junhee Lee and Minseok Kim and Hwanjo Heo and Seungwon Woo and Jinwoo Kim},
  journal= {arXiv preprint arXiv:2604.00592},
  year   = {2026}
}

Comments

To appear in the 2026 TVCG Special Issue on the 2026 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)