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Related papers: Neural Kinematic Bases for Fluids

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We propose a neural physics system for real-time, interactive fluid simulations. Traditional physics-based methods, while accurate, are computationally intensive and suffer from latency issues. Recent machine-learning methods reduce…

Machine Learning · Computer Science 2025-05-27 Jingxuan Xu , Hong Huang , Chuhang Zou , Manolis Savva , Yunchao Wei , Wuyang Chen

Mesh-free Lagrangian methods are widely used for simulating fluids, solids, and their complex interactions due to their ability to handle large deformations and topological changes. These physics simulators, however, require substantial…

Machine Learning · Computer Science 2025-02-25 Omer Rochman Sharabi , Sacha Lewin , Gilles Louppe

Small-scale liquid flows on solid surfaces provide convincing details in liquid animation, but they are difficult to be simulated with efficiency and fidelity, mostly due to the complex nature of the surface tension at the contact front…

Graphics · Computer Science 2018-11-07 Rajaditya Mukherjee , Qingyang Li , Zhili Chen , Shicheng Chu , Huamin Wang

Traditional computational fluid dynamics calculates the physical information of the flow field by solving partial differential equations, which takes a long time to calculate and consumes a lot of computational resources. We build a fluid…

Fluid Dynamics · Physics 2022-02-28 Qiang Liu , Wei Zhu , Xiyu Jia , Feng Ma , Yu Gao

Finding the distribution of the velocities and pressures of a fluid by solving the Navier-Stokes equations is a principal task in the chemical, energy, and pharmaceutical industries, as well as in mechanical engineering and the design of…

Machine Learning · Computer Science 2024-07-16 Alexandr Sedykh , Maninadh Podapaka , Asel Sagingalieva , Karan Pinto , Markus Pflitsch , Alexey Melnikov

Learning-based methods have made significant progress in physics simulation, typically approximating dynamics with a monolithic end-to-end optimized neural network. Although these models offer an effective way to simulation, they may lose…

Machine Learning · Computer Science 2025-12-18 Yifei Li , Haixu Wu , Zeyi Xu , Tuur Stuyck , Wojciech Matusik

We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional space, we add a second simulation…

Graphics · Computer Science 2020-10-08 Dieter Morgenroth , Stefan Reinhardt , Daniel Weiskopf , Bernhard Eberhardt

Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Emily Yue-Ting Jia , Jiageng Mao , Zhiyuan Gao , Yajie Zhao , Yue Wang

In this paper, we present a novel meshfree framework for fluid flow simulations on arbitrarily curved surfaces. First, we introduce a new meshfree Lagrangian framework to model flow on surfaces. Meshfree points or particles, which are used…

Numerical Analysis · Mathematics 2021-05-05 Pratik Suchde

Numerical simulation is indispensable in industrial design processes. It can replace expensive experiments and even reduce the need for prototypes. While products designed with the aid of numerical simulation undergo continuous improvement,…

Numerical Analysis · Mathematics 2020-06-04 Henning Wessels , Christian Weißenfels , Peter Wriggers

We introduce Neural Flow Maps, a novel simulation method bridging the emerging paradigm of implicit neural representations with fluid simulation based on the theory of flow maps, to achieve state-of-the-art simulation of inviscid fluid…

Graphics · Computer Science 2023-12-25 Yitong Deng , Hong-Xing Yu , Diyang Zhang , Jiajun Wu , Bo Zhu

Fast and stable fluid simulations are an essential prerequisite for applications ranging from computer-generated imagery to computer-aided design in research and development. However, solving the partial differential equations of…

Machine Learning · Computer Science 2021-03-03 Nils Wandel , Michael Weinmann , Reinhard Klein

Meshes are important representations of physical 3D entities in the virtual world. Applications like rendering, simulations and 3D printing require meshes to be manifold so that they can interact with the world like the real objects they…

Computer Vision and Pattern Recognition · Computer Science 2020-12-03 Kunal Gupta , Manmohan Chandraker

Fluid simulation is an important research topic in computer graphics (CG) and animation in video games. Traditional methods based on Navier-Stokes equations are computationally expensive. In this paper, we treat fluid motion as point cloud…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yu Chen , Shuai Zheng , Nianyi Wang , Menglong Jin , Yan Chang

In this paper, we explore the evolution of plane curves and surfaces governed by the hyperbolic mean curvature flow. We propose a mesh-free approach based on the physics-informed neural networks (PINNs), which eliminates the need for…

Mathematical Physics · Physics 2026-01-19 Shuangshuang Duan , Chunlei He , Shoujun Huang , Dexing Kong

This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields. Due to…

Machine Learning · Computer Science 2019-09-05 Byungsoo Kim , Vinicius C. Azevedo , Nils Thuerey , Theodore Kim , Markus Gross , Barbara Solenthaler

The proliferation of 3D representations, from explicit meshes to implicit neural fields and more, motivates the need for simulators agnostic to representation. We present a data-, mesh-, and grid-free solution for elastic simulation for any…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Vismay Modi , Nicholas Sharp , Or Perel , Shinjiro Sueda , David I. W. Levin

Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue…

Graphics · Computer Science 2023-01-23 Nicolas Wagner , Ulrich Schwanecke , Mario Botsch

Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Arthur Bizzi , Matias Grynberg , Vitor Matias , Daniel Perazzo , João Paulo Lima , Luiz Velho , Nuno Gonçalves , João Pereira , Guilherme Schardong , Tiago Novello

Fluid flow simulation is a highly active area with applications in a wide range of engineering problems and interactive systems. Meshless methods like the Moving Particle Semi-implicit (MPS) are a great alternative to deal efficiently with…

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