Related papers: OmniAudio: Generating Spatial Audio from 360-Degre…
Text to video generation has emerged as a critical frontier in generative artificial intelligence, yet existing approaches struggle with maintaining temporal consistency, compositional understanding, and fine grained control over visual…
Advances in virtual reality have generated substantial interest in accurately reproducing and storing spatial audio in the higher order ambisonics (HOA) representation, given its rendering flexibility. Recent standardization for HOA…
We introduce V-AURA, the first autoregressive model to achieve high temporal alignment and relevance in video-to-audio generation. V-AURA uses a high-framerate visual feature extractor and a cross-modal audio-visual feature fusion strategy…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
Audio synthesis has broad applications in multimedia. Recent advancements have made it possible to generate relevant audios from inputs describing an audio scene, such as images or texts. However, the immersiveness and expressiveness of the…
We present Sat2Sound, a unified multimodal framework for geospatial soundscape understanding, designed to predict and map the distribution of sounds across the Earth's surface. Existing methods for this task rely on paired satellite images…
The generation and editing of audio-conditioned talking portraits guided by multimodal inputs, including text, images, and videos, remains under explored. In this paper, we present SkyReels-Audio, a unified framework for synthesizing…
We propose DeepASA, a multi-purpose model for auditory scene analysis that performs multi-input multi-output (MIMO) source separation, dereverberation, sound event detection (SED), audio classification, and direction-of-arrival estimation…
Segment Anything Model 2 (SAM2) has emerged as a strong base model in various pinhole imaging segmentation tasks. However, when applying it to $360^\circ$ domain, the significant field-of-view (FoV) gap between pinhole ($70^\circ \times…
Objective quality assessment of stereoscopic panoramic images becomes a challenging problem owing to the rapid growth of 360-degree contents. Different from traditional 2D image quality assessment (IQA), more complex aspects are involved in…
Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…
Binaural audio gives the listener an immersive experience and can enhance augmented and virtual reality. However, recording binaural audio requires specialized setup with a dummy human head having microphones in left and right ears. Such a…
Large diffusion models have been successful in text-to-audio (T2A) synthesis tasks, but they often suffer from common issues such as semantic misalignment and poor temporal consistency due to limited natural language understanding and data…
In recent times, the focus on text-to-audio (TTA) generation has intensified, as researchers strive to synthesize audio from textual descriptions. However, most existing methods, though leveraging latent diffusion models to learn the…
The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of…
Large audio-language models have made rapid progress in recognizing what is present in an audio clip, but spatial audio-language understanding still lacks a clear task interface. A model must also decide where sound events occur, which…
We present SELDVisualSynth, a tool for generating synthetic videos for audio-visual sound event localization and detection (SELD). Our approach incorporates real-world background images to improve realism in synthetic audio-visual SELD data…
While 3D Gaussian representations (3DGS) have proven effective for modeling the geometry and appearance of objects, their potential for capturing other physical attributes-such as sound-remains largely unexplored. In this paper, we present…
Recent years have witnessed remarkable progress in Text-to-Audio Generation (TTA), providing sound creators with powerful tools to transform inspirations into vivid audio. Yet despite these advances, current TTA systems often suffer from…
Modern audio generation predominantly relies on latent-space compression, introducing additional complexity and potential information loss. In this work, we challenge this paradigm with WavFlow, a framework that generates high-fidelity…