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Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…

Human-Computer Interaction · Computer Science 2024-06-27 Aitor Toichoa Eyam , Jose L. Martinez Lastra

MetaDecorator, is a framework that empowers users to personalize virtual spaces. By leveraging text-driven prompts and image synthesis techniques, MetaDecorator adorns static panoramas captured by 360{\deg} imaging devices, transforming…

Human-Computer Interaction · Computer Science 2025-01-28 Shuang Xie , Yang Liu , Jeannie S. A. Lee , Haiwei Dong

In the Post-Turing era, artificial intelligence increasingly shapes social coordination and meaning formation rather than merely automating cognitive tasks. The central challenge is therefore not whether machines become conscious, but…

Computers and Society · Computer Science 2026-01-21 Thorsten Jelinek , Patrick Glauner , Alvin Wang Graylin , Yubao Qiu

Mobile telepresence robots allow users to feel present and explore remote environments using technology. Traditionally, these systems are implemented using a camera onboard a mobile robot that can be controlled. Although high-immersion…

Robotics · Computer Science 2025-08-19 Eetu Laukka , Evan G. Center , Timo Ojala , Steven M. LaValle , Matti Pouke

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…

Robotics · Computer Science 2025-02-04 Ziwen Zhuang , Hang Zhao

The state of the art review broadly oversees the use of novel research utilized in the creation of virtual environments applied in interactive art experiences, with a specific focus on the application of procedural animation in spatially…

Human-Computer Interaction · Computer Science 2021-05-20 C. Tollola

Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from…

Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in…

Graphics · Computer Science 2025-04-04 Soumyaratna Debnath , Ashish Tiwari , Kaustubh Sadekar , Shanmuganathan Raman

As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand the human experience of interactive agents. When interactive artefacts with human-like features become intertwined in our…

Human-Computer Interaction · Computer Science 2020-09-11 Jasmin Niess , Paweł W. Woźniak

In recent years, immersive art installations featuring interactive artworks have been on the rise. These installations are an integral part of museums and art centers like selfie museums, teamLab Borderless, ARTECHOUSE, and Meow Wolf.…

Human-Computer Interaction · Computer Science 2024-07-09 Kathryn Lichlyter , Urvashi Kishnani , Kate Hollenbach , Sanchari Das

We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…

Graphics · Computer Science 2021-02-16 Vivien Cabannes , Thomas Kerdreux , Louis Thiry , Tina Campana , Charly Ferrandes

This article explores a critical gap in Mixed Reality (MR) technology: while advances have been made, MR still struggles to authentically replicate human embodiment and socio-motor interaction. For MR to enable truly meaningful social…

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Perceiving paintings entails more than merely engaging the audience's eyes and brains; their perceptions and experiences of a painting can be intricately connected with body movement. This paper proposes an interactive art approach entitled…

Human-Computer Interaction · Computer Science 2023-12-05 Aven Le Zhou , Kang Zhang , David Yip

Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…

Graphics · Computer Science 2024-06-12 Yu Wei Tan , Siang Ern Low , Jonas Chow , Javon Teo , Anand Bhojan

Effective communication of robotic touch intent is a key factor in promoting safe and predictable physical human-robot interaction (pHRI). While intent communication has been widely studied, existing approaches lack the spatial specificity…

Human-Computer Interaction · Computer Science 2025-12-17 David Wagmann , Matti Krüger , Chao Wang , Jürgen Steimle

Realistic shadow generation is a critical component for high-quality image compositing and visual effects, yet existing methods suffer from certain limitations: Physics-based approaches require a 3D scene geometry, which is often…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Onur Tasar , Clément Chadebec , Benjamin Aubin

Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Spatial tailoring of the material constitutive properties is a well-known strategy to mold the local flow of given observables in different physical domains. Coordinate-transformation-based methods (e.g., transformation optics) offer a…

Materials Science · Physics 2014-05-14 Massimo Moccia , Giuseppe Castaldi , Salvatore Savo , Yuki Sato , Vincenzo Galdi

Unprecedented possibilities of quadruped robots have driven much research on the technical aspects of these robots. However, the social perception and acceptability of quadruped robots so far remain poorly understood. This work investigates…

Robotics · Computer Science 2024-03-11 Nanami Hashimoto , Emma Hagens , Arkady Zgonnikov , Maria Luce Lupetti