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In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Kaiwen Song , Jinkai Cui , Juyong Zhang

Two major approaches exist for creating animatable human avatars. The first, a 3D-based approach, optimizes a NeRF- or 3DGS-based avatar from videos of a single person, achieving personalization through a disentangled identity…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Geonhee Sim , Gyeongsik Moon

Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Fan Yang , Heyuan Li , Peihao Li , Weihao Yuan , Lingteng Qiu , Chaoyue Song , Cheng Chen , Yisheng He , Shifeng Zhang , Xiaoguang Han , Steven Hoi , Guosheng Lin

Recent advances in diffusion models have made significant progress in digital human generation. However, most existing models still struggle to maintain 3D consistency, temporal coherence, and motion accuracy. A key reason for these…

Graphics · Computer Science 2025-03-21 Xuan Gao , Jingtao Zhou , Dongyu Liu , Yuqi Zhou , Juyong Zhang

Recent advances in 3D avatar generation have gained significant attentions. These breakthroughs aim to produce more realistic animatable avatars, narrowing the gap between virtual and real-world experiences. Most of existing works employ…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Mingyuan Zhou , Rakib Hyder , Ziwei Xuan , Guojun Qi

We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Xianrui Luo , Juewen Peng , Zhongang Cai , Lei Yang , Fan Yang , Zhiguo Cao , Guosheng Lin

Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Jianchuan Chen , Jingchuan Hu , Gaige Wang , Zhonghua Jiang , Tiansong Zhou , Zhiwen Chen , Chengfei Lv

Existing 3D head avatar reconstruction methods adopt a two-stage process, relying on tracked FLAME meshes derived from facial landmarks, followed by Gaussian-based rendering. However, misalignment between the estimated mesh and target…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yujian Liu , Linlang Cao , Chuang Chen , Fanyu Geng , Dongxu Shen , Peng Cao , Shidang Xu , Xiaoli Liu

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

We present PEGASUS, a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose)…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Hyunsoo Cha , Byungjun Kim , Hanbyul Joo

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Alexander W. Bergman , Wang Yifan , Gordon Wetzstein

Animatable clothing transfer, aiming at dressing and animating garments across characters, is a challenging problem. Most human avatar works entangle the representations of the human body and clothing together, which leads to difficulties…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Siyou Lin , Zhe Li , Zhaoqi Su , Zerong Zheng , Hongwen Zhang , Yebin Liu

We propose GGAvatar, a novel 3D avatar representation designed to robustly model dynamic head avatars with complex identities and deformations. GGAvatar employs a coarse-to-fine structure, featuring two core modules: Neutral Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Xinyang Li , Jiaxin Wang , Yixin Xuan , Gongxin Yao , Yu Pan

Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Hezhen Hu , Zhiwen Fan , Tianhao Wu , Yihan Xi , Seoyoung Lee , Georgios Pavlakos , Zhangyang Wang

High-fidelity 3D Gaussian head avatar generation is critical for applications such as AR/VR, telepresence, and digital humans. Existing methods depend on multi-view datasets, 3D captures, or intermediate 2D view synthesis. In contrast, we…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Aviral Chharia , Fernando De la Torre

Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods have limitations: 3D diffusion models are limited by…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Ye Tao , Jiawei Zhang , Yahao Shi , Dongqing Zou , Bin Zhou

Creating high-quality 3D avatars using 3D Gaussian Splatting (3DGS) from a monocular video benefits virtual reality and telecommunication applications. However, existing automatic methods exhibit artifacts under novel poses due to limited…

Human-Computer Interaction · Computer Science 2024-12-23 Jotaro Sakamiya , I-Chao Shen , Jinsong Zhang , Mustafa Doga Dogan , Takeo Igarashi

Stylized 3D avatars have become increasingly prominent in our modern life. Creating these avatars manually usually involves laborious selection and adjustment of continuous and discrete parameters and is time-consuming for average users.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Shen Sang , Tiancheng Zhi , Guoxian Song , Minghao Liu , Chunpong Lai , Jing Liu , Xiang Wen , James Davis , Linjie Luo

Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Yuanyou Xu , Zongxin Yang , Yi Yang