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Building realistic and animatable avatars still requires minutes of multi-view or monocular self-rotating videos, and most methods lack precise control over gestures and expressions. To push this boundary, we address the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Jun Xiang , Yudong Guo , Leipeng Hu , Boyang Guo , Yancheng Yuan , Juyong Zhang

Modern autonomous vehicle simulators feature an ever-growing library of assets, including vehicles, buildings, roads, pedestrians, and more. While this level of customization proves beneficial when creating virtual urban environments, this…

Robotics · Computer Science 2024-12-30 Rami Wilson

We leverage increasingly popular three-dimensional neural representations in order to construct a unified and consistent explanation of a collection of uncalibrated images of the human face. Our approach utilizes Gaussian Splatting, since…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Haodi He , Jihun Yu , Ronald Fedkiw

We introduce AvatarPointillist, a novel framework for generating dynamic 4D Gaussian avatars from a single portrait image. At the core of our method is a decoder-only Transformer that autoregressively generates a point cloud for 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Hongyu Liu , Xuan Wang , Zijian Wu , Yating Wang , Ziyu Wan , Yue Ma , Runtao Liu , Boyao Zhou , Yujun Shen , Qifeng Chen

We present GASPACHO, a method for generating photorealistic, controllable renderings of human-object interactions from multi-view RGB video. Unlike prior work that reconstructs only the human and treats objects as background, GASPACHO…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Aymen Mir , Arthur Moreau , Helisa Dhamo , Zhensong Zhang , Gerard Pons-Moll , Eduardo Pérez-Pellitero

Reconstructing high-fidelity, animatable 3D head avatars from effortlessly captured monocular videos is a pivotal yet formidable challenge. Although significant progress has been made in rendering performance and manipulation capabilities,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Jiawei Zhang , Zijian Wu , Zhiyang Liang , Yicheng Gong , Dongfang Hu , Yao Yao , Xun Cao , Hao Zhu

Text-driven avatar generation has gained significant attention owing to its convenience. However, existing methods typically model the human body with all garments as a single 3D model, limiting its usability, such as clothing replacement,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Jingyu Zhuang , Di Kang , Linchao Bao , Liang Lin , Guanbin Li

Creating controllable 3D human portraits from casual smartphone videos is highly desirable due to their immense value in AR/VR applications. The recent development of 3D Gaussian Splatting (3DGS) has shown improvements in rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Alfredo Rivero , ShahRukh Athar , Zhixin Shu , Dimitris Samaras

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz

Text-to-Avatar generation has recently made significant strides due to advancements in diffusion models. However, most existing work remains constrained by limited diversity, producing avatars with subtle differences in appearance for a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Weijing Tao , Biwen Lei , Kunhao Liu , Shijian Lu , Miaomiao Cui , Xuansong Xie , Chunyan Miao

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Zhenglin Zhou , Fan Ma , Hehe Fan , Tat-Seng Chua

Generating lifelike 3D humans from a single RGB image remains a challenging task in computer vision, as it requires accurate modeling of geometry, high-quality texture, and plausible unseen parts. Existing methods typically use multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Zhibin Liu , Haoye Dong , Aviral Chharia , Hefeng Wu

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Gyeongsik Moon , Takaaki Shiratori , Shunsuke Saito

The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Jalees Nehvi , Timo Bolkart , Thabo Beeler , Justus Thies

The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Guan Luo , Tian-Xing Xu , Ying-Tian Liu , Xiao-Xiong Fan , Fang-Lue Zhang , Song-Hai Zhang

In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach employs a two-stage training…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Yanwen Wang , Yiyu Zhuang , Jiawei Zhang , Li Wang , Yifei Zeng , Xun Cao , Xinxin Zuo , Hao Zhu

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and cloth types, existing methods mostly require hours of…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Rong Wang , Fabian Prada , Ziyan Wang , Zhongshi Jiang , Chengxiang Yin , Junxuan Li , Shunsuke Saito , Igor Santesteban , Javier Romero , Rohan Joshi , Hongdong Li , Jason Saragih , Yaser Sheikh

We present LAM, an innovative Large Avatar Model for animatable Gaussian head reconstruction from a single image. Unlike previous methods that require extensive training on captured video sequences or rely on auxiliary neural networks for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yisheng He , Xiaodong Gu , Xiaodan Ye , Chao Xu , Zhengyi Zhao , Yuan Dong , Weihao Yuan , Zilong Dong , Liefeng Bo

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise static scenes. Our key contribution is Deep Gaussian Shadow…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Aymen Mir , Riza Alp Guler , Jian Wang , Gerard Pons-Moll , Bing Zhou
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