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We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…
Current methodologies typically integrate biophysical brain models with functional magnetic resonance imaging(fMRI) data - while offering millimeter-scale spatial resolution (0.5-2 mm^3 voxels), these approaches suffer from limited temporal…
ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary…
Brain-computer interfaces (BCIs) often suffer from limited robustness and poor long-term adaptability. Model performance rapidly degrades when user attention fluctuates, brain states shift over time, or irregular artifacts appear during…
Deep learning has performed remarkably well on many tasks recently. However, the superior performance of deep models relies heavily on the availability of a large number of training data, which limits the wide adaptation of deep models on…
Navigating through a physical environment to reach a desired location involves a complex interplay of cognitive, sensory, and motor functions. When navigating with others, experiencing a degree of behavioral and cognitive synchronization is…
Across- and within-recording variabilities in electroencephalographic (EEG) activity is a major limitation in EEG-based brain-computer interfaces (BCIs). Specifically, gradual changes in fatigue and vigilance levels during long EEG…
Resting-state brain networks represent the intrinsic state of the brain during the majority of cognitive and sensorimotor tasks. However, no study has yet presented concise predictors of task-induced vigilance variability from…
Although cognitive engagement (CE) is crucial for motor learning, it remains underutilized in rehabilitation robots, partly because its assessment currently relies on subjective and gross measurements taken intermittently. Here, we propose…
In recent years, Electroencephalographic analysis has gained prominence in stress research when combined with AI and Machine Learning models for validation. In this study, a lightweight dynamic brain connectivity framework based on Time…
Robotic arms are increasingly being used in collaborative environments, requiring an accurate understanding of human intentions to ensure both effectiveness and safety. Electroencephalogram (EEG) signals, which measure brain activity,…
In this paper, we focus on the challenge of individual variability in affective brain-computer interfaces (aBCI), which employs electroencephalogram (EEG) signals to monitor and recognize human emotional states, thereby facilitating the…
Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…
There is a correlation between adjacent channels of electroencephalogram (EEG), and how to represent this correlation is an issue that is currently being explored. In addition, due to inter-individual differences in EEG signals, this…
Fatigue is the most vital factor of road fatalities and one manifestation of fatigue during driving is drowsiness. In this paper, we propose using deep Q-learning to analyze an electroencephalogram (EEG) dataset captured during a simulated…
Accurate recognition of human emotional states is critical for effective human-machine interaction. Electroencephalography (EEG) offers a reliable source for emotion recognition due to its high temporal resolution and its direct reflection…
Objective: The use of deep learning for electroencephalography (EEG) classification tasks has been rapidly growing in the last years, yet its application has been limited by the relatively small size of EEG datasets. Data augmentation,…
Virtual reality (VR) can create compelling experiences that evoke presence, the sense of ``being there.'' However, problems in rendering can create sensorimotor disruptions that undermine presence and task performance. Presence is typically…
Deficit of attention, anxiety, sleep disorders are some of the problems which affect many persons. As these issues can evolve into severe conditions, more factors should be taken into consideration. The paper proposes a conception which…
Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces. This paper studies VR sickness…