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Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…

Human-Computer Interaction · Computer Science 2026-05-04 Mohammad Raihanul Bashar , Alejandro Olivares Hernandez , Yahia Zine , Anil Ufuk Batmaz

Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for…

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…

The novel technique introduced here aims to accomplish the first stage of transferring low-level cognitive skills between two individuals (e.g. from expert to learner) to ease the consecutive higher level declarative learning process for…

Human-Computer Interaction · Computer Science 2021-03-10 Ahmet Orun

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…

Computers and Society · Computer Science 2025-08-05 Subaveerapandiyan A , Pragya Lohia , Dattatraya Kalbande , Naved Ahmad , Kailash Chand Sharma

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…

Artificial Intelligence · Computer Science 2025-05-02 Rukma Talwadker , Surajit Chakrabarty , Aditya Pareek , Tridib Mukherjee , Deepak Saini

On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is…

Quantum Physics · Physics 2012-03-24 Katarzyna Miakisz , Edward W. Piotrowski , Jan Sladkowski

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about…

Human-Computer Interaction · Computer Science 2018-10-29 Adam Trowbridge , Filipo Sharevski , Jessica Westbrook

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

Software Engineering · Computer Science 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

Computer Science and Game Theory · Computer Science 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

Computers and Society · Computer Science 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

Artificial Intelligence · Computer Science 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

Artificial Intelligence · Computer Science 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…

Artificial Intelligence · Computer Science 2019-06-12 Raluca D. Gaina , Matthew Stephenson

Games are challenging for Reinforcement Learning~(RL) agents due to their reward-sparsity, as rewards are only obtainable after long sequences of deliberate actions. Intrinsic Motivation~(IM) methods -- which introduce exploration rewards…

Artificial Intelligence · Computer Science 2025-07-29 Leonardo Villalobos-Arias , Grant Forbes , Jianxun Wang , David L Roberts , Arnav Jhala

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl