English
Related papers

Related papers: Experimentation in Gaming: an Adoption Guide

200 papers

The growth of the software game development industry is enormous and is gaining importance day by day. This growth imposes severe pressure and a number of issues and challenges on the game development community. Game development is a…

Software Engineering · Computer Science 2018-01-16 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Replicability is absent in games research; a lack of transparency in protocol detail hinders scientific consensus and willingness to publish public datasets, impacting the application of these techniques in video games research. To combat…

Human-Computer Interaction · Computer Science 2023-04-07 Emma J. Pretty , Renan Guarese , Haytham M. Fayek , Fabio Zambetta

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

We conducted a laboratory experiment involving human subjects to test the theoretical hypothesis that equilibrium selection can be impacted by manipulating the games dynamics process, by using modern control theory. Our findings indicate…

General Economics · Economics 2024-11-12 Wang Zhijian , Shan Lixia , Yao Qinmei , Wang Yijia

With the recent increase in the quantity of high fidelity games appearing on mobile devices and the recent trend of gaming focused mobile devices, there is a new requirement for a clear and comprehensive measure of the quality of gaming…

Human-Computer Interaction · Computer Science 2019-10-31 Hesham Dar , James Kwan , Yang Liu , Omiros Pantazis , Robert Sharp

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

Social and Information Networks · Computer Science 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

Computer Science and Game Theory · Computer Science 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Data-driven approaches which aim to identify and predict player engagement are becoming increasingly popular in games industry contexts. This is due to the growing practice of tracking and storing large volumes of in-game telemetries…

Machine Learning · Computer Science 2019-08-22 Valerio Bonometti , Charles Ringer , Mark Hall , Alex R. Wade , Anders Drachen

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

Online social as an extension of traditional life plays an important role in our daily lives. Users often seek out new friends that have significant similarities such as interests and habits, motivating us to exploit such online information…

Social and Information Networks · Computer Science 2022-12-27 Lin Zhang , Rui Li

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require…

Human-Computer Interaction · Computer Science 2017-08-22 Anna Iurchenko

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

Software Engineering · Computer Science 2023-04-25 Raquel Blanco , Manuel Trinidad , Maria Jose Suarez-Cabal , Alejandro Calderon , Mercedes Ruiz , Javier Tuya

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

General Economics · Economics 2025-08-11 Jiasheng Zhu , Luyao Zhang

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

Human-Computer Interaction · Computer Science 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

Human-Computer Interaction · Computer Science 2024-04-17 Julieana Moon , Naimul Khan

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

Human-Computer Interaction · Computer Science 2021-06-21 Jeffrey Uhlmann

The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…

Artificial Intelligence · Computer Science 2023-11-14 Sherif Abdelfattah , Adrian Brown , Pushi Zhang