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Participatory Budgeting (PB) is a process in which voters decide how to allocate a common budget; most commonly it is done by ordinary people -- in particular, residents of some municipality -- to decide on a fraction of the municipal…

Multiagent Systems · Computer Science 2021-11-16 Ariel Rosenfeld , Nimrod Talmon

The ability to measure the satisfaction of (groups of) voters is a crucial prerequisite for formulating proportionality axioms in approval-based participatory budgeting elections. Two common - but very different - ways to measure the…

Computer Science and Game Theory · Computer Science 2023-10-19 Markus Brill , Stefan Forster , Martin Lackner , Jan Maly , Jannik Peters

We address the question of aggregating the preferences of voters in the context of participatory budgeting. We scrutinize the voting method currently used in practice, underline its drawbacks, and introduce a novel scheme tailored to this…

Computer Science and Game Theory · Computer Science 2020-09-16 Ashish Goel , Anilesh K. Krishnaswamy , Sukolsak Sakshuwong , Tanja Aitamurto

We study a majority based preference diffusion model in which the members of a social network update their preferences based on those of their connections. Consider an undirected graph where each node has a strict linear order over a set of…

Social and Information Networks · Computer Science 2023-12-27 Ahad N. Zehmakan

We present an alternative voting system that aims at bridging the gap between proportional representative systems and majoritarian, single winner election systems. The system lets people vote for multiple parties, but then assigns each…

Computer Science and Game Theory · Computer Science 2016-12-01 Pietro Speroni di Fenizio , Daniele A. Gewurz

Participatory budgeting is a democratic approach to deciding the funding of public projects, which has been adopted in many cities across the world. We present a survey of research on participatory budgeting emerging from the computational…

Computer Science and Game Theory · Computer Science 2020-03-03 Haris Aziz , Nisarg Shah

Understanding political phenomena requires measuring the political preferences of society. We introduce a model based on mixtures of spatial voting models that infers the underlying distribution of political preferences of voters with only…

Computers and Society · Computer Science 2016-10-27 Alison Nahm , Alex Pentland , Peter Krafft

The paper provides an analysis of the voting method known as delegable proxy voting, or liquid democracy. The analysis first positions liquid democracy within the theory of binary aggregation. It then focuses on two issues of the system:…

Multiagent Systems · Computer Science 2017-07-28 Zoé Christoff , Davide Grossi

We consider a setting with agents that have preferences over alternatives and are partitioned into disjoint districts. The goal is to choose one alternative as the winner using a mechanism which first decides a representative alternative…

Computer Science and Game Theory · Computer Science 2023-01-10 Aris Filos-Ratsikas , Alexandros A. Voudouris

Participatory budgeting engages the public in the process of allocating public money to different types of projects. PB designs differ in how voters are asked to express their preferences over candidate projects and how these preferences…

Computer Science and Game Theory · Computer Science 2023-02-28 Roy Fairstein , Gerdus Benadè , Kobi Gal

When faced with complex choices, users refine their own preference criteria as they explore the catalogue of options. In this paper we propose an approach to preference elicitation suited for this scenario. We extend Coactive Learning,…

Artificial Intelligence · Computer Science 2016-12-07 Stefano Teso , Paolo Dragone , Andrea Passerini

We study voting rules for participatory budgeting, where a group of voters collectively decides which projects should be funded using a common budget. We allow the projects to have arbitrary costs, and the voters to have arbitrary additive…

Computer Science and Game Theory · Computer Science 2022-10-18 Dominik Peters , Grzegorz Pierczyński , Piotr Skowron

We provide elementary proofs of several results concerning the possible outcomes arising from a fixed profile within the class of positional voting systems. Our arguments enable a simple and explicit construction of paradoxical profiles,…

Combinatorics · Mathematics 2020-08-17 Jacqueline Anderson , Brian Camara , John Pike

Information that is of relevance for decision-making is often distributed, and held by self-interested agents. Decision markets are well-suited mechanisms to elicit such information and aggregate it into conditional forecasts that can be…

Computer Science and Game Theory · Computer Science 2023-03-21 Wenlong Wang , Thomas Pfeiffer

Voting is a very general method of preference aggregation. A voting rule takes as input every voter's vote (typically, a ranking of the alternatives), and produces as output either just the winning alternative or a ranking of the…

Computer Science and Game Theory · Computer Science 2012-07-09 Vincent Conitzer , Tuomas Sandholm

In this study, we introduced a probabilistic voter, regarding symbol probabilities in decision process besides majority consensus. Conventional majority voter is independent of functionality of redundant modules. In our study, proposed…

Other Computer Science · Computer Science 2009-01-12 B. Baykant Alagoz

Election results are determined by numerous social factors that affect the formation of opinion of the voters, including the network of interactions between them and the dynamics of opinion influence. In this work we study the result of…

Physics and Society · Physics 2009-11-11 Gonzalo Travieso , Luciano da Fontoura Costa

This paper is concerned with the selection and estimation of fixed and random effects in linear mixed effects models. We propose a class of nonconcave penalized profile likelihood methods for selecting and estimating important fixed…

Statistics Theory · Mathematics 2012-11-05 Yingying Fan , Runze Li

We address the problem of selecting $k$ representative nodes from a network, aiming to achieve two objectives: identifying the most influential nodes and ensuring the selection proportionally reflects the network's diversity. We propose two…

Computer Science and Game Theory · Computer Science 2026-05-21 Georgios Papasotiropoulos , Oskar Skibski , Piotr Skowron , Tomasz Wąs

Recommender systems are important to help users select relevant and personalised information over massive amounts of data available. We propose an unified framework called Preference Network (PN) that jointly models various types of domain…

Information Retrieval · Computer Science 2014-07-23 Tran The Truyen , Dinh Q. Phung , Svetha Venkatesh