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Related papers: TwoSquared: 4D Generation from 2D Image Pairs

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The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

Generating realistic, context-aware two-person motion conditioned on diverse modalities remains a fundamental challenge for graphics, animation and embodied AI systems. Real-world applications such as VR/AR companions, social robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Prerit Gupta , Shourya Verma , Ananth Grama , Aniket Bera

Building an efficient and physically consistent world model from limited observations is a long standing challenge in vision and robotics. Many existing world modeling pipelines are based on implicit generative models, which are hard to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Wenhao Hu , Xuexiang Wen , Xi Li , Gaoang Wang

The demand for efficient 3D model generation techniques has grown exponentially, as manual creation of 3D models is time-consuming and requires specialized expertise. While generative models have shown potential in creating 3D textured…

Computer Vision and Pattern Recognition · Computer Science 2023-07-28 Fanghua Yu , Xintao Wang , Zheyuan Li , Yan-Pei Cao , Ying Shan , Chao Dong

4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Jiawei Ren , Liang Pan , Jiaxiang Tang , Chi Zhang , Ang Cao , Gang Zeng , Ziwei Liu

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Generative models have achieved success in producing apparently coherent 2D videos, but remain challenging in the physical world due to lack of 4D spatiotemporal scale. Typically, existing 4D generative models directly embed macro scale…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Haonan Wang , Hanyu Zhou , Tao Gu , Luxin Yan

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

Generating dynamic 4D objects from sparse inputs is difficult because it demands joint preservation of appearance and motion coherence across views and time while suppressing artifacts and temporal drift. We hypothesize that the view…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Su Sun , Cheng Zhao , Himangi Mittal , Gaurav Mittal , Rohith Kukkala , Yingjie Victor Chen , Mei Chen

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

Despite the availability of large-scale 3D datasets and advancements in 3D generative models, the complexity and uneven quality of 3D geometry and texture data continue to hinder the performance of 3D generation techniques. In most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Xin Yang , Jiantao Lin , Yingjie Xu , Haodong Li , Yingcong Chen

Generative artificial intelligence has recently progressed from static image and video synthesis to 3D content generation, culminating in the emergence of 4D generation-the task of synthesizing temporally coherent dynamic 3D assets guided…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Qiaowei Miao , Kehan Li , Jinsheng Quan , Zhiyuan Min , Shaojie Ma , Yichao Xu , Yi Yang , Ping Liu , Yawei Luo

3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild. Accurately reconstructing an object's complete 3D structure and texture has…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Hritam Basak , Hadi Tabatabaee , Shreekant Gayaka , Ming-Feng Li , Xin Yang , Cheng-Hao Kuo , Arnie Sen , Min Sun , Zhaozheng Yin

Recently, the generation of dynamic 3D objects from a video has shown impressive results. Existing methods directly optimize Gaussians using whole information in frames. However, when dynamic regions are interwoven with static regions…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Liying Yang , Chen Liu , Zhenwei Zhu , Ajian Liu , Hui Ma , Jian Nong , Yanyan Liang

In this paper, we propose Img2CAD, the first approach to our knowledge that uses 2D image inputs to generate CAD models with editable parameters. Unlike existing AI methods for 3D model generation using text or image inputs often rely on…

Computer Vision and Pattern Recognition · Computer Science 2024-10-07 Tianrun Chen , Chunan Yu , Yuanqi Hu , Jing Li , Tao Xu , Runlong Cao , Lanyun Zhu , Ying Zang , Yong Zhang , Zejian Li , Linyun Sun

Recent advances in 2D/3D generative models enable the generation of dynamic 3D objects from a single-view video. Existing approaches utilize score distillation sampling to form the dynamic scene as dynamic NeRF or dense 3D Gaussians.…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Zijie Wu , Chaohui Yu , Yanqin Jiang , Chenjie Cao , Fan Wang , Xiang Bai

Directly learning to model 4D content, including shape, color, and motion, is challenging. Existing methods rely on pose priors for motion control, resulting in limited motion diversity and continuity in details. To address this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Qitong Yang , Mingtao Feng , Zijie Wu , Shijie Sun , Weisheng Dong , Yaonan Wang , Ajmal Mian

Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Jiageng Mao , Boyi Li , Boris Ivanovic , Yuxiao Chen , Yan Wang , Yurong You , Chaowei Xiao , Danfei Xu , Marco Pavone , Yue Wang

Generative models for 2D images has recently seen tremendous progress in quality, resolution and speed as a result of the efficiency of 2D convolutional architectures. However it is difficult to extend this progress into the 3D domain since…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Hassan Abu Alhaija , Alara Dirik , André Knörig , Sanja Fidler , Maria Shugrina