Related papers: Understanding and Evaluating Engineering Creativit…
The rapid digitalisation of contemporary society has profoundly impacted various facets of our lives, including healthcare, communication, business, and education. The ability to engage with new technologies and solve problems has become…
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use…
Evaluation is a crucial aspect of human existence and plays a vital role in various fields. However, it is often approached in an empirical and ad-hoc manner, lacking consensus on universal concepts, terminologies, theories, and…
AI-based creativity support tools (CSTs) are evaluated through domain-specific metrics, limiting cross-domain comparison of creative processes. Embedding-based protocol analysis offers a potential domain-agnostic analytical layer. However,…
ChatGPT has been increasingly used in computer science, offering efficient support across software development tasks. While it helps students navigate programming challenges, its use also raises concerns about academic integrity and…
Context. The rise of generative AI (GenAI) tools like ChatGPT and GitHub Copilot has transformed how software is learned and written. In software engineering (SE) education, these tools offer new opportunities for support, but also raise…
This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…
Software architecture students, often, lack self-confidence in their ability to use their knowledge to design software architectures. This paper investigates the relations between undergraduate software architecture students'…
Students enrolled in software engineering degrees are generally required to undertake a research project in their final year through which they demonstrate the ability to conduct research, communicate outcomes, and build in-depth expertise…
\textbf{Context:} Empathy is increasingly recognized as a critical human capability for software engineers, supporting collaboration, ethical awareness, and user-centered design. While many disciplines have long explored empathy as part of…
The co creativity community is making significant progress in developing more sophisticated and tailored systems to support and enhance human creativity. Design considerations from prior work can serve as a valuable and efficient foundation…
Creativity is the ability to produce novel, useful, and surprising ideas, and has been widely studied as a crucial aspect of human cognition. Machine creativity on the other hand has been a long-standing challenge. With the rise of advanced…
Generative Artificial Intelligence (GenAI) has the potential to transform higher education by generating human-like content. The advancement in GenAI has revolutionised several aspects of education, especially subject and assessment design.…
Ratings of teachers' instructional practices using standardized classroom observation instruments are increasingly being used for both research and teacher accountability. There are multiple instruments in use, each attempting to evaluate…
The Entity-Component-System (ECS) software design pattern, long used in game development, encourages a clean separation of identity (entities), data properties (components), and computational behaviors (systems). Programs written using the…
In today's rapidly evolving educational landscape, traditional modes of passive information delivery are giving way to transformative pedagogical approaches that prioritize active student engagement. Within the context of large-scale hybrid…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…
This study examines the relationship between student perceptions and their intention to use generative AI in higher education. Drawing on Expectancy-Value Theory (EVT), a questionnaire was developed to measure students' knowledge of…
This paper investigates whether large language models (LLMs) show agreement in assessing creativity in responses to the Alternative Uses Test (AUT). While LLMs are increasingly used to evaluate creative content, previous studies have…
In text generation evaluation, many practical issues, such as inconsistent experimental settings and metric implementations, are often ignored but lead to unfair evaluation and untenable conclusions. We present CoTK, an open-source toolkit…