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Related papers: One Model to Rig Them All: Diverse Skeleton Riggin…

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We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able to animate the 3D meshes according to the captured point…

Graphics · Computer Science 2022-10-19 Zhan Xu , Yang Zhou , Li Yi , Evangelos Kalogerakis

Frontier models have demonstrated remarkable capabilities in understanding and reasoning with natural-language text, but they still exhibit major competency gaps in multimodal understanding and reasoning especially in high-value verticals…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Qianchu Liu , Sheng Zhang , Guanghui Qin , Yu Gu , Ying Jin , Sam Preston , Yanbo Xu , Sid Kiblawi , Wen-wai Yim , Tim Ossowski , Tristan Naumann , Mu Wei , Hoifung Poon

Person re-identification via 3D skeletons is an important emerging research area that attracts increasing attention within the pattern recognition community. With distinctive advantages across various application scenarios, numerous 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haocong Rao , Chunyan Miao

Non-rigid point cloud registration is a critical challenge in 3D scene understanding, particularly in surgical navigation. Although existing methods achieve excellent performance when trained on large-scale, high-quality datasets, these…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Geng Li , Haozhi Cao , Mingyang Liu , Chenxi Jiang , Jianfei Yang

This paper considers the problem of modeling articulated objects captured in 2D videos to enable novel view synthesis, while also being easily editable, drivable, and re-posable. To tackle this challenging problem, we propose RigGS, a new…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Yuxin Yao , Zhi Deng , Junhui Hou

The animation community has spent significant effort trying to ease rigging procedures. This is necessitated because the increasing availability of 3D data makes manual rigging infeasible. However, object animations involve understanding…

Graphics · Computer Science 2021-08-30 Pietro Musoni , Riccardo Marin , Simone Melzi , Umberto Castellani

In this paper, we introduce a novel approach to learn a 3D face model using a joint-based face rig and a neural skinning network. Thanks to the joint-based representation, our model enjoys some significant advantages over prior…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Noranart Vesdapunt , Mitch Rundle , HsiangTao Wu , Baoyuan Wang

With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Chaoyue Song , Jianfeng Zhang , Xiu Li , Fan Yang , Yiwen Chen , Zhongcong Xu , Jun Hao Liew , Xiaoyang Guo , Fayao Liu , Jiashi Feng , Guosheng Lin

We introduce GRiD: a GPU-accelerated library for computing rigid body dynamics with analytical gradients. GRiD was designed to accelerate the nonlinear trajectory optimization subproblem used in state-of-the-art robotic planning, control,…

Robotics · Computer Science 2023-03-03 Brian Plancher , Sabrina M. Neuman , Radhika Ghosal , Scott Kuindersma , Vijay Janapa Reddi

Unsupervised pre-training has shown great success in skeleton-based action understanding recently. Existing works typically train separate modality-specific models, then integrate the multi-modal information for action understanding by a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Shengkai Sun , Daizong Liu , Jianfeng Dong , Xiaoye Qu , Junyu Gao , Xun Yang , Xun Wang , Meng Wang

Although commercial and open-source software exist to reconstruct a static object from a sequence recorded with an RGB-D sensor, there is a lack of tools that build rigged models of articulated objects that deform realistically and can be…

Computer Vision and Pattern Recognition · Computer Science 2016-09-12 Dimitrios Tzionas , Juergen Gall

Given a single image of a general object such as a chair, could we also restore its articulated 3D shape similar to human modeling, so as to animate its plausible articulations and diverse motions? This is an interesting new question that…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Ji Yang , Xinxin Zuo , Sen Wang , Zhenbo Yu , Xingyu Li , Bingbing Ni , Minglun Gong , Li Cheng

Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with…

Robotics · Computer Science 2026-04-17 Yuen-Fui Lau , Qihan Zhao , Yinhuai Wang , Runyi Yu , Hok Wai Tsui , Qifeng Chen , Ping Tan

Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we…

Magnetic resonance imaging~(MRI) have played a crucial role in brain disease diagnosis, with which a range of computer-aided artificial intelligence methods have been proposed. However, the early explorations usually focus on the limited…

Computer Vision and Pattern Recognition · Computer Science 2023-09-14 Jiayu Lei , Lisong Dai , Haoyun Jiang , Chaoyi Wu , Xiaoman Zhang , Yao Zhang , Jiangchao Yao , Weidi Xie , Yanyong Zhang , Yuehua Li , Ya Zhang , Yanfeng Wang

The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long…

Graphics · Computer Science 2020-10-07 Jiaman Li , Zhengfei Kuang , Yajie Zhao , Mingming He , Karl Bladin , Hao Li

Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic…

Robotics · Computer Science 2026-04-22 Boyu Chen , Yi Chen , Lu Qiu , Jerry Bai , Yuying Ge , Yixiao Ge

Loco-Manipulation for humanoid robots aims to enable robots to integrate mobility with upper-body tracking capabilities. Most existing approaches adopt hierarchical architectures that decompose control into isolated upper-body…

Robotics · Computer Science 2026-03-03 Wandong Sun , Luying Feng , Baoshi Cao , Yang Liu , Yaochu Jin , Zongwu Xie

Rigid-bodied robots often lack compliance needed to adapt to unstructured environments, while fully soft robots, though highly adaptable, struggle with scalability and load capacity. In nature, musculoskeletal systems balance strength and…

Computational Engineering, Finance, and Science · Computer Science 2026-05-29 Hiroki Kobayashi , Yuki Takaha , Changyoung Yuhn , Yuki Sato , Sunao Tomita , Atsushi Kawamoto , Tsuyoshi Nomura

The field of generative AI has a transformative impact on various areas, including virtual reality, autonomous driving, the metaverse, gaming, and robotics. Among these applications, 3D object generation techniques are of utmost importance.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Qinghong Sun , Yangguang Li , ZeXiang Liu , Xiaoshui Huang , Fenggang Liu , Xihui Liu , Wanli Ouyang , Jing Shao