Related papers: SkeletonX: Data-Efficient Skeleton-based Action Re…
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of…
Multimodal human action recognition based on RGB and skeleton data fusion, while effective, is constrained by significant limitations such as high computational complexity, excessive memory consumption, and substantial energy demands,…
The introduction of low-cost RGB-D sensors has promoted the research in skeleton-based human action recognition. Devising a representation suitable for characterising actions on the basis of noisy skeleton sequences remains a challenge,…
3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a result, a plethora of impressive works, including those…
Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based…
A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…
This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their…
Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this…
Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network…
Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf…
In this paper, we present Fusion-GCN, an approach for multimodal action recognition using Graph Convolutional Networks (GCNs). Action recognition methods based around GCNs recently yielded state-of-the-art performance for skeleton-based…
Skeleton-based action recognition faces two longstanding challenges: the scarcity of labeled training samples and difficulty modeling short- and long-range temporal dependencies. To address these issues, we propose a unified framework,…
Benefiting from its succinctness and robustness, skeleton-based action recognition has recently attracted much attention. Most existing methods utilize local networks (e.g., recurrent, convolutional, and graph convolutional networks) to…
This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton augmentations via a…
Current methods for skeleton-based human action recognition usually work with complete skeletons. However, in real scenarios, it is inevitable to capture incomplete or noisy skeletons, which could significantly deteriorate the performance…
In the field of gestural action recognition, many studies have focused on dimensionality reduction along the spatial axis, to reduce both the variability of gestural sequences expressed in the reduced space, and the computational complexity…
To understand human behavior we must not just recognize individual actions but model possibly complex group activity and interactions. Hierarchical models obtain the best results in group activity recognition but require fine grained…
In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the topology of the…
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…
Skeleton-based action recognition has attracted considerable attention in computer vision since skeleton data is more robust to the dynamic circumstance and complicated background than other modalities. Recently, many researchers have used…