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Related papers: Hearing Anywhere in Any Environment

200 papers

Few-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Diwei Huang , Kunyang Lin , Peihao Chen , Qing Du , Mingkui Tan

This study provides a comprehensive test of a head-related impulse response (HRIR) cues for a spatial auditory brain-computer interface (saBCI) speller paradigm. We present a comparison with the conventional virtual sound headphone-based…

Neurons and Cognition · Quantitative Biology 2016-11-17 Chisaki Nakaizumi , Shoji Makino , Tomasz M. Rutkowski

Spherical Harmonics ROOM), an open-source Python library for room acoustics simulation using Ambisonics, available at https://github.com/Yhonatangayer/shroom and installable via \texttt{pip install pyshroom}. \textbf{shroom} projects…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-31 Yhonatan Gayer

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer…

Sound · Computer Science 2026-05-04 Akira Takahashi , Ryosuke Sawata , Shusuke Takahashi , Yuki Mitsufuji

We propose a novel mixture of experts framework for field-of-view enhancement in binaural signal matching. Our approach enables dynamic spatial audio rendering that adapts to continuous talker motion, allowing users to emphasize or suppress…

Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…

Sound · Computer Science 2015-08-04 Giso Grimm , Stephan Ewert , Volker Hohmann

This article presents new numerical simulation tools, respectively developed in Matlab and Blender softwares. Available in open-source under the GPL 3.0 license, it uses a ray-tracing/image-sources hybrid method to calculate the room…

Audio and Speech Processing · Electrical Eng. & Systems 2018-11-15 Matthieu Aussal , Robin Gueguen

Distance estimation from audio plays a crucial role in various applications, such as acoustic scene analysis, sound source localization, and room modeling. Most studies predominantly center on employing a classification approach, where…

Audio and Speech Processing · Electrical Eng. & Systems 2024-03-27 Michael Neri , Archontis Politis , Daniel Krause , Marco Carli , Tuomas Virtanen

In time-critical eXtended reality (XR) scenarios where users must rapidly reorient their attention to hazards, alerts, or instructions while engaged in a primary task, spatial audio can provide an immediate directional cue without occupying…

Human-Computer Interaction · Computer Science 2026-05-08 Yoonsang Kim , Swapnil Dey , Arie Kaufman

Room geometry is important prior information for implementing realistic 3D audio rendering. For this reason, various room geometry inference (RGI) methods have been developed by utilizing the time-of-arrival (TOA) or…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-25 Inmo Yeon , Jung-Woo Choi

Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to…

Computer Vision and Pattern Recognition · Computer Science 2021-01-01 Senthil Purushwalkam , Sebastian Vicenc Amengual Gari , Vamsi Krishna Ithapu , Carl Schissler , Philip Robinson , Abhinav Gupta , Kristen Grauman

In this work, we investigate the use of spatio-temporalImplicit Neural Representations (INRs) for dynamic X-ray computed tomography (XCT) reconstruction under interlaced acquisition schemes. The proposed approach combines ADMM-based…

Image and Video Processing · Electrical Eng. & Systems 2025-10-13 Mathias Boulanger , Ericmoore Jossou

Current audio-visual large language models (AV-LLMs) are predominantly restricted to 2D perception, relying on RGB video and monaural audio. This design choice introduces a fundamental dimensionality mismatch that precludes reliable source…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Zhan Liu , Changli Tang , Yuxin Wang , Zhiyuan Zhu , Youjun Chen , Yiwen Shao , Tianzi Wang , Lei Ke , Zengrui Jin , Chao Zhang

Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…

Audio and Speech Processing · Electrical Eng. & Systems 2020-03-17 Davide Berghi , Hanne Stenzel , Marco Volino , Adrian Hilton , Philip J. B. Jackson

Robust manipulation often hinges on a robot's ability to perceive extrinsic contacts-contacts between a grasped object and its surrounding environment. However, these contacts are difficult to observe through vision alone due to occlusions,…

Robotics · Computer Science 2025-10-01 Xili Yi , Jayjun Lee , Nima Fazeli

We present AudioMiXR, an augmented reality (AR) interface intended to assess how users manipulate virtual audio objects situated in their physical space using six degrees of freedom (6DoF) deployed on a head-mounted display (Apple Vision…

Human-Computer Interaction · Computer Science 2025-08-07 Brandon Woodard , Margarita Geleta , Joseph J. LaViola , Andrea Fanelli , Rhonda Wilson

Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-03 Stefan Fichna , Steven van de Par , Bernhard U. Seeber , Stephan D. Ewert

What audio embedding approach generalizes best to a wide range of downstream tasks across a variety of everyday domains without fine-tuning? The aim of the HEAR benchmark is to develop a general-purpose audio representation that provides a…

The inference of the absorption configuration of an existing room solely using acoustic signals can be challenging. This research presents two methods for estimating the room dimensions and frequency-dependent absorption coefficients using…

Sound · Computer Science 2023-04-26 Yuanxin Xia , Cheol-Ho Jeong

Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current…

Robotics · Computer Science 2026-04-22 Seok Joon Kim , Dinh Duc Cao , Federica Spinola , Se Jin Lee , Kyu Sung Cho