English
Related papers

Related papers: Aligning Anime Video Generation with Human Feedbac…

200 papers

The field of image-to-video generation has made remarkable progress. However, challenges such as human limb twisting and facial distortion persist, especially when generating long videos or modeling intensive motions. Existing human image…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Chang Liu , Mengting Chen , Yixuan Huang , Haoning Wu , Chen Ju , Shuai Xiao , Jinsong Lan , Yanfeng Wang

AI-based peer review systems tend to produce shallow and overpraising suggestions compared to human feedback. Here, we evaluate how well a reasoning LLM trained with multi-objective reinforcement learning (REMOR) can overcome these…

Artificial Intelligence · Computer Science 2025-06-30 Pawin Taechoyotin , Daniel Acuna

Ensuring that generative AI systems align with human values is essential but challenging, especially when considering multiple human values and their potential trade-offs. Since human values can be personalized and dynamically change over…

Artificial Intelligence · Computer Science 2024-10-28 Xinran Wang , Qi Le , Ammar Ahmed , Enmao Diao , Yi Zhou , Nathalie Baracaldo , Jie Ding , Ali Anwar

Ultra long video understanding remains an open challenge, as existing vision language models (VLMs) falter on such content due to limited context length and inefficient long term memory retention. To address this, recent works have…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Hongbo Jin , Qingyuan Wang , Wenhao Zhang , Yang Liu , Sijie Cheng

Current mainstream methods of aligning diffusion models with human preferences typically employ VLM-based reward models. However, these reward models, pre-trained for semantic alignment, struggle to capture the essential perceptual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Jaxon Zhang , Binxin Yang , Hubery Yin , Chen Li , Jing Lyu

Distilling knowledge from human demonstrations is a promising way for robots to learn and act. Existing methods, which often rely on coarsely-aligned video pairs, are typically constrained to learning global or task-level features. As a…

Robotics · Computer Science 2025-11-18 Sicheng Xie , Haidong Cao , Zejia Weng , Zhen Xing , Haoran Chen , Shiwei Shen , Jiaqi Leng , Zuxuan Wu , Yu-Gang Jiang

Aligning large visual generative models with human feedback is often performed through pairwise preference optimization. While such approaches are conceptually simple, they fundamentally rely on annotated pairs, limiting scalability in…

Machine Learning · Computer Science 2026-05-07 Jinbin Bai , Yu Lei , Qingyu Shi , Aosong Feng , Yi Xin , Zhuoran Zhao , Fei Shen , Kaidong Yu , Jason Li

Most reward models for visual generation reduce rich human judgments to a single unexplained score, discarding the reasoning that underlies preference. We show that teaching reward models to produce explicit, multi-dimensional critiques…

Artificial Intelligence · Computer Science 2026-04-15 Haozhe Wang , Cong Wei , Weiming Ren , Jiaming Liu , Fangzhen Lin , Wenhu Chen

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Sriram Narayanan , Ziyu Jiang , Srinivasa Narasimhan , Manmohan Chandraker

In this work, we introduce PIPER: Primitive-Informed Preference-based Hierarchical reinforcement learning via Hindsight Relabeling, a novel approach that leverages preference-based learning to learn a reward model, and subsequently uses…

Machine Learning · Computer Science 2024-06-18 Utsav Singh , Wesley A. Suttle , Brian M. Sadler , Vinay P. Namboodiri , Amrit Singh Bedi

Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks for multi-fingered robot hands in this way remains…

Robotics · Computer Science 2024-10-31 Irmak Guzey , Yinlong Dai , Georgy Savva , Raunaq Bhirangi , Lerrel Pinto

We study the problem of cross-embodiment inverse reinforcement learning, where we wish to learn a reward function from video demonstrations in one or more embodiments and then transfer the learned reward to a different embodiment (e.g.,…

Robotics · Computer Science 2024-08-13 Connor Mattson , Anurag Aribandi , Daniel S. Brown

Designing an effective reward function has long been a challenge in reinforcement learning, particularly for complex tasks in unstructured environments. To address this, various learning paradigms have emerged that leverage different forms…

Machine Learning · Computer Science 2025-04-29 Muhammad Qasim Elahi , Somtochukwu Oguchienti , Maheed H. Ahmed , Mahsa Ghasemi

Learning behavior in legged robots presents a significant challenge due to its inherent instability and complex constraints. Recent research has proposed the use of a large language model (LLM) to generate reward functions in reinforcement…

Robotics · Computer Science 2025-07-01 Runhao Zeng , Dingjie Zhou , Qiwei Liang , Junlin Liu , Hui Li , Changxin Huang , Jianqiang Li , Xiping Hu , Fuchun Sun

The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning…

Artificial Intelligence · Computer Science 2024-10-24 Muhan Lin , Shuyang Shi , Yue Guo , Behdad Chalaki , Vaishnav Tadiparthi , Ehsan Moradi Pari , Simon Stepputtis , Joseph Campbell , Katia Sycara

The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures all face various…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Tianyu Sun , Zhoujie Fu , Bang Zhang , Guosheng Lin

The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their distinctive visual characteristics. These include stylized…

Graphics · Computer Science 2026-03-31 Fernanda Miyuki Yamada , João Paulo Gois , Hiroki Takahashi

Recent flow matching models for text-to-image generation have achieved remarkable quality, yet their integration with reinforcement learning for human preference alignment remains suboptimal, hindering fine-grained reward-based…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Xiaoxuan He , Siming Fu , Yuke Zhao , Wanli Li , Jian Yang , Dacheng Yin , Fengyun Rao , Bo Zhang

Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Harrish Thasarathan , Kamyar Nazeri , Mehran Ebrahimi

The increasing availability of image-text pairs has largely fueled the rapid advancement in vision-language foundation models. However, the vast scale of these datasets inevitably introduces significant variability in data quality, which…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Lei Zhang , Fangxun Shu , Tianyang Liu , Sucheng Ren , Hao Jiang , Cihang Xie