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While most prior work in video generation relies on bidirectional architectures, recent efforts have sought to adapt these models into autoregressive variants to support near real-time generation. However, such adaptations often depend…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Jingran Zhang , Ning Li , Yuanhao Ban , Andrew Bai , Justin Cui

Recent advances in large video-language models (VLMs) rely on extensive fine-tuning techniques that strengthen alignment between textual and visual comprehension. Leading pipelines typically pair supervised fine-tuning (SFT) with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Derek Shi , Ruben Glatt , Christine Klymko , Shubham Mohole , Hongjun Choi , Shashank Kushwaha , Sam Sakla , Felipe Leno da Silva

Alignment of Large Language Models (LLMs) aims to align outputs with human preferences, and personalized alignment further adapts models to individual users. This relies on personalized reward models that capture user-specific preferences…

Computation and Language · Computer Science 2026-04-21 Hongru Cai , Yongqi Li , Tiezheng Yu , Fengbin Zhu , Wenjie Wang , Fuli Feng , Wenjie Li

Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Zhengwentai Sun , Keru Zheng , Chenghong Li , Hongjie Liao , Xihe Yang , Heyuan Li , Yihao Zhi , Shuliang Ning , Shuguang Cui , Xiaoguang Han

Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…

Human-Computer Interaction · Computer Science 2025-03-11 Kazuya Izumi , Shuhey Koyama , Yoichi Ochiai

Existing optical flow datasets focus primarily on real-world simulation or synthetic human motion, but few are tailored to Celluloid(cel) anime character motion: a domain with unique visual and motion characteristics. To bridge this gap and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Xiaoyi Feng , Kaifeng Zou , Caichun Cen , Tao Huang , Hui Guo , Zizhou Huang , Yingli Zhao , Mingqing Zhang , Ziyuan Zheng , Diwei Wang , Yuntao Zou , Dagang Li

Video generative models are increasingly used as world models for robotics, where a model generates a future visual rollout conditioned on the current observation and task instruction, and an inverse dynamics model (IDM) converts the…

Robotics · Computer Science 2026-03-25 Ruixiang Wang , Qingming Liu , Yueci Deng , Guiliang Liu , Zhen Liu , Kui Jia

Recent advances in model architectures, compute, and data scale have driven rapid progress in video generation, producing increasingly realistic content. Yet, no prior method systematically measures how faithfully these systems render human…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Yusu Fang , Tiange Xiang , Tian Tan , Narayan Schuetz , Scott Delp , Li Fei-Fei , Ehsan Adeli

Pluralistic alignment has emerged as a critical frontier in the development of Large Language Models (LLMs), with reward models (RMs) serving as a central mechanism for capturing diverse human values. While benchmarks for general response…

Computation and Language · Computer Science 2026-04-09 Qiyao Ma , Dechen Gao , Rui Cai , Boqi Zhao , Hanchu Zhou , Junshan Zhang , Zhe Zhao

Direct Preference Optimization (DPO) has shown promising results in aligning generative outputs with human preferences by distinguishing between chosen and rejected samples. However, a critical limitation of DPO is likelihood displacement,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Ruojun Xu , Yu Kai , Xuhua Ren , Jiaxiang Cheng , Bing Ma , Tianxiang Zheng , Qinhlin Lu

Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual…

Computer Vision and Pattern Recognition · Computer Science 2022-11-11 Li Siyao , Yuhang Li , Bo Li , Chao Dong , Ziwei Liu , Chen Change Loy

Aligning text-to-video diffusion models with human preferences is crucial for generating high-quality videos. Existing Direct Preference Otimization (DPO) methods rely on multi-sample ranking and task-specific critic models, which is…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Zitong Huang , Kaidong Zhang , Yukang Ding , Chao Gao , Rui Ding , Ying Chen , Wangmeng Zuo

Preference modeling techniques, such as direct preference optimization (DPO), has shown effective in enhancing the generalization abilities of large language model (LLM). However, in tasks involving video instruction-following, providing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Ruohong Zhang , Liangke Gui , Zhiqing Sun , Yihao Feng , Keyang Xu , Yuanhan Zhang , Di Fu , Chunyuan Li , Alexander Hauptmann , Yonatan Bisk , Yiming Yang

Human video generation is a dynamic and rapidly evolving task that aims to synthesize 2D human body video sequences with generative models given control conditions such as text, audio, and pose. With the potential for wide-ranging…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Wentao Lei , Jinting Wang , Fengji Ma , Guanjie Huang , Li Liu

Reinforcement Learning from Human Feedback has become the standard paradigm for language model alignment, where reward models directly determine alignment effectiveness. In this work, we focus on how to evaluate the generalizability of…

Computation and Language · Computer Science 2026-05-05 Yangyang Zhou , Yi-Chen Li

Recent studies have demonstrated the effectiveness of directly aligning diffusion models with human preferences using differentiable reward. However, they exhibit two primary challenges: (1) they rely on multistep denoising with gradient…

Artificial Intelligence · Computer Science 2025-09-12 Xiangwei Shen , Zhimin Li , Zhantao Yang , Shiyi Zhang , Yingfang Zhang , Donghao Li , Chunyu Wang , Qinglin Lu , Yansong Tang

The growing capabilities of AI in generating video content have brought forward significant challenges in effectively evaluating these videos. Unlike static images or text, video content involves complex spatial and temporal dynamics which…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Xiao Liu , Xinhao Xiang , Zizhong Li , Yongheng Wang , Zhuoheng Li , Zhuosheng Liu , Weidi Zhang , Weiqi Ye , Jiawei Zhang

Reinforcement Learning from Human Feedback (RLHF) has emerged as a powerful technique for aligning large language models (LLMs) with human preferences. However, effectively aligning LLMs with diverse human preferences remains a significant…

Computation and Language · Computer Science 2025-07-03 Chengao Li , Hanyu Zhang , Yunkun Xu , Hongyan Xue , Xiang Ao , Qing He

While large-scale video diffusion models have demonstrated impressive capabilities in generating high-resolution and semantically rich content, a significant gap remains between their pretraining performance and real-world deployment…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Zeyue Xue , Siming Fu , Jie Huang , Shuai Lu , Haoran Li , Yijun Liu , Yuming Li , Xiaoxuan He , Mengzhao Chen , Haoyang Huang , Nan Duan , Ping Luo

It is a time-consuming and tedious work for manually colorizing anime line drawing images, which is an essential stage in cartoon animation creation pipeline. Reference-based line drawing colorization is a challenging task that relies on…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yu Cao , Xiangqiao Meng , P. Y. Mok , Xueting Liu , Tong-Yee Lee , Ping Li
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