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Related papers: SceneScout: Towards AI Agent-driven Access to Stre…

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Interactive streetscape mapping tools such as Google Street View (GSV) and Meta Mapillary enable users to virtually navigate and experience real-world environments via immersive 360{\deg} imagery but remain fundamentally inaccessible to…

Human-Computer Interaction · Computer Science 2025-09-29 Jon E. Froehlich , Alexander Fiannaca , Nimer Jaber , Victor Tsaran , Shaun Kane

"Scene description" applications that describe visual content in a photo are useful daily tools for blind and low vision (BLV) people. Researchers have studied their use, but they have only explored those that leverage remote sighted…

Human-Computer Interaction · Computer Science 2025-03-13 Ricardo Gonzalez , Jazmin Collins , Shiri Azenkot , Cynthia Bennett

Millions of blind and visually-impaired (BVI) people navigate urban environments every day, using smartphones for high-level path-planning and white canes or guide dogs for local information. However, many BVI people still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2019-10-30 Martin Weiss , Simon Chamorro , Roger Girgis , Margaux Luck , Samira E. Kahou , Joseph P. Cohen , Derek Nowrouzezahrai , Doina Precup , Florian Golemo , Chris Pal

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley

Integrating large language models (LLMs) into embodied AI models is becoming increasingly prevalent. However, existing zero-shot LLM-based Vision-and-Language Navigation (VLN) agents either encode images as textual scene descriptions,…

Artificial Intelligence · Computer Science 2025-09-30 Yue Zhang , Tianyi Ma , Zun Wang , Yanyuan Qiao , Parisa Kordjamshidi

The rapid growth of virtual reality (VR) has led to increased use of social VR platforms for interaction. However, these platforms lack adequate features to support blind and low vision (BLV) users, posing significant challenges in…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Kaylah Myranda Nicholson , Yusuf Khadir , Andrea Stevenson Won , Shiri Azenkot

Traditionally, neighborhood studies have used interviews, surveys, and manual image annotation guided by detailed protocols to identify environmental characteristics, including physical disorder, decay, street safety, and sociocultural…

Human-Computer Interaction · Computer Science 2025-10-14 Jina Kim , Leeje Jang , Yao-Yi Chiang , Guanyu Wang , Michelle C. Pasco

Navigating unfamiliar environments remains one of the most persistent and critical challenges for people who are blind or have limited vision (BLV). Existing assistive tools often rely on online services or APIs, making them costly,…

Human-Computer Interaction · Computer Science 2025-10-28 Dabbrata Das , Argho Deb Das , Farhan Sadaf , Azhar Uddin , Tirtho Mondal

Graphical User Interface (GUI) agents show amazing abilities in assisting human-computer interaction, automating human user's navigation on digital devices. An ideal GUI agent is expected to achieve high accuracy, low latency, and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Zhiyuan Huang , Ziming Cheng , Junting Pan , Zhaohui Hou , Mingjie Zhan

Walking assistance in extreme or complex environments remains a significant challenge for people with blindness or low vision (BLV), largely due to the lack of a holistic scene understanding. Motivated by the real-world needs of the BLV…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Kedi Ying , Ruiping Liu , Chongyan Chen , Mingzhe Tao , Hao Shi , Kailun Yang , Jiaming Zhang , Rainer Stiefelhagen

Vision-language navigation (VLN), which entails an agent to navigate 3D environments following human instructions, has shown great advances. However, current agents are built upon panoramic observations, which hinders their ability to…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Rui Liu , Xiaohan Wang , Wenguan Wang , Yi Yang

For individuals with blindness or low vision (BLV), navigating complex environments can pose serious risks. Large Vision-Language Models (LVLMs) show promise for generating scene descriptions, but their effectiveness for BLV users remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Na Min An , Eunki Kim , Wan Ju Kang , Sangryul Kim , James Thorne , Hyunjung Shim

Incremental decision making in real-world environments is one of the most challenging tasks in embodied artificial intelligence. One particularly demanding scenario is Vision and Language Navigation~(VLN) which requires visual and natural…

Artificial Intelligence · Computer Science 2024-01-25 Raphael Schumann , Wanrong Zhu , Weixi Feng , Tsu-Jui Fu , Stefan Riezler , William Yang Wang

Blind and low-vision (BLV) people rely on GPS-based systems for outdoor navigation. GPS's inaccuracy, however, causes them to veer off track, run into obstacles, and struggle to reach precise destinations. While prior work has made precise…

As social virtual reality (VR) grows more popular, addressing accessibility for blind and low vision (BLV) users is increasingly critical. Researchers have proposed an AI "sighted guide" to help users navigate VR and answer their questions,…

Human-Computer Interaction · Computer Science 2026-03-31 Jazmin Collins , Sharon Y Lin , Tianqi Liu , Andrea Stevenson Won , Shiri Azenkot

Large Vision-Language Models (LVLMs) demonstrate a promising direction for assisting individuals with blindness or low-vision (BLV). Yet, measuring their true utility in real-world scenarios is challenging because evaluating whether their…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Eunki Kim , Na Min An , Wan Ju Kang , Sangryul Kim , James Thorne , Hyunjung Shim

Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately…

In visual semantic navigation, the robot navigates to a target object with egocentric visual observations and the class label of the target is given. It is a meaningful task inspiring a surge of relevant research. However, most of the…

Artificial Intelligence · Computer Science 2021-09-21 Xinzhu Liu , Di Guo , Huaping Liu , Fuchun Sun

Vision-and-Language Navigation (VLN), as a widely discussed research direction in embodied intelligence, aims to enable embodied agents to navigate in complicated visual environments through natural language commands. Most existing VLN…

Computer Vision and Pattern Recognition · Computer Science 2024-11-14 Youzhi Liu , Fanglong Yao , Yuanchang Yue , Guangluan Xu , Xian Sun , Kun Fu
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