English

The StreetLearn Environment and Dataset

Artificial Intelligence 2019-03-06 v1 Computer Vision and Pattern Recognition Robotics

Abstract

Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately considered and solutions built that rely on stationary datasets - for example, recorded trajectories through an environment. These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simultaneously with the perception and planning, is relatively unsupported. Thus, existing navigation benchmarks generally rely on static datasets (Geiger et al., 2013; Kendall et al., 2015) or simulators (Beattie et al., 2016; Shah et al., 2018). To support and validate research in end-to-end navigation, we present StreetLearn: an interactive, first-person, partially-observed visual environment that uses Google Street View for its photographic content and broad coverage, and give performance baselines for a challenging goal-driven navigation task. The environment code, baseline agent code, and the dataset are available at http://streetlearn.cc

Keywords

Cite

@article{arxiv.1903.01292,
  title  = {The StreetLearn Environment and Dataset},
  author = {Piotr Mirowski and Andras Banki-Horvath and Keith Anderson and Denis Teplyashin and Karl Moritz Hermann and Mateusz Malinowski and Matthew Koichi Grimes and Karen Simonyan and Koray Kavukcuoglu and Andrew Zisserman and Raia Hadsell},
  journal= {arXiv preprint arXiv:1903.01292},
  year   = {2019}
}

Comments

13 pages, 6 figures, 4 tables. arXiv admin note: text overlap with arXiv:1804.00168

R2 v1 2026-06-23T07:57:35.935Z