Related papers: Improved Stochastic Texture Filtering Through Samp…
Spatio-Temporal Image Fusion (STIF) methods usually require sets of images with matching spatial and spectral resolutions captured by different sensors. To facilitate the application of STIF methods, we propose and compare two different…
Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approaches primarily rely on low-pass filtering to mitigate…
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…
This paper presents a new approach for filter design based on stochastic distances and tests between distributions. A window is defined around each pixel, samples are compared and only those which pass a goodness-of-fit test are used to…
We present a simple but effective technique to smooth out textures while preserving the prominent structures. Our method is built upon a key observation -- the coarsest level in a Gaussian pyramid often naturally eliminates textures and…
Realistic scene appearance modeling has advanced rapidly with Gaussian Splatting, which enables real-time, high-quality rendering. Recent advances introduced per-primitive textures that incorporate spatial color variations within each…
Researches of analysis and parsing around fa\c{c}ades to enrich the 3D feature of fa\c{c}ade models by semantic information raised some attention in the community, whose main idea is to generate higher resolution components with similar…
Texture-based classification solutions have proven their significance in many domains, from industrial inspections to health-related applications. New methods have been developed based on texture feature learning and CNN-based architectures…
In this paper, we propose a scalable image compression scheme, including the base layer for feature representation and enhancement layer for texture representation. More specifically, the base layer is designed as the deep learning feature…
This paper focuses on network pruning for image retrieval acceleration. Prevailing image retrieval works target at the discriminative feature learning, while little attention is paid to how to accelerate the model inference, which should be…
We introduce a novel framework for upsampled Point Spread Function (PSF) modeling using pixel-level Bayesian inference. Accurate PSF characterization is critical for precision measurements in many fields including: weak lensing, astrometry,…
High-refresh rate displays have become very popular in recent years due to the need for superior visual quality in gaming, professional displays and specialized applications like medical imaging. However, high-refresh rate displays alone do…
In this paper, we propose a method for real-time high density impulse noise suppression from images. In our method, we first apply an impulse detector to identify the corrupted pixels and then employ an innovative weighted-average filter to…
Pruning has become a very powerful and effective technique to compress and accelerate modern neural networks. Existing pruning methods can be grouped into two categories: filter pruning (FP) and weight pruning (WP). FP wins at hardware…
With the rapid development of machine vision technology in recent years, many researchers have begun to focus on feature compression that is better suited for machine vision tasks. The target of feature compression is deep features, which…
3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always…
Recently, enthusiastic studies have devoted to texture synthesis using deep neural networks, because these networks excel at handling complex patterns in images. In these models, second-order statistics, such as Gram matrix, are used to…
Solid texture synthesis (STS), an effective way to extend a 2D exemplar to a 3D solid volume, exhibits advantages in computational photography. However, existing methods generally fail to accurately learn arbitrary textures, which may…
With the rise of real-time rendering and the evolution of display devices, there is a growing demand for post-processing methods that offer high-resolution content in a high frame rate. Existing techniques often suffer from quality and…
Edge-preserving image smoothing is a fundamental procedure for many computer vision and graphic applications. There is a tradeoff between the smoothing quality and the processing speed: the high smoothing quality usually requires a high…