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Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

Human-Computer Interaction · Computer Science 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

Human-Computer Interaction · Computer Science 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

Text entry in Virtual Reality (VR) is challenging, even when accounting for the use of controllers. Prior work has tackled this challenge head-on, improving the efficiency of input methods. These techniques have the advantage of allowing…

Human-Computer Interaction · Computer Science 2025-12-15 Ziming Li , Joffrey Guilmet , Suzanne Sorli , Hai-Ning Liang , Diego Monteiro

Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…

Human-Computer Interaction · Computer Science 2024-05-14 Dr Corrie Green , Dr Yang Jiang , Dr John Isaacs , Dr Michael Heron

Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboard, without occlusion by the user's physical hands. Several…

Human-Computer Interaction · Computer Science 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…

Human-Computer Interaction · Computer Science 2026-03-24 Xiyun Luo , Weirong Luo , Kening Zhu , Taizhou Chen

With the rapid development of Rehabilitation Lower Extremity Robotic Exoskeletons (RLEEX) technology, significant advancements have been made in Human-Robot Interaction (HRI) methods. These include traditional physical HRI methods that are…

Robotics · Computer Science 2025-04-03 Shuang Qiu , Zhongcai Pei , Chen Wang , Jing Zhang , Zhiyong Tang

Text input in extended reality (XR) applications remains inefficient and tedious. Most solutions are derived from the traditional keyboard layout, yet fail to translate its positive characteristics to the spatial digital realm. This limits…

Human-Computer Interaction · Computer Science 2025-07-29 Fabian Rücker , Torben Storch

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality…

Virtual reality (VR) offers the promise of an infinite office and remote collaboration, however, existing interactions in VR do not strongly support one of the most essential tasks for most knowledge workers, reading. This paper presents…

Human-Computer Interaction · Computer Science 2022-11-08 Geonsun Lee , Jennifer Healey , Dinesh Manocha

Subjective self-reports in VR user studies is a burdening and often tedious task for the participants. To minimize the disruption with the ongoing experience VR research has started to administer the surveying directly inside the virtual…

Human-Computer Interaction · Computer Science 2021-04-27 Dmitry Alexandrovsky , Susanne Putze , Alexander Schülke , Rainer Malaka

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

Despite steady progress, text entry in Extended Reality (XR) often remains slower and more effortful than typing on a physical keyboard or touchscreen. We explore a simple idea: use gaze to swipe through a virtual keyboard for the fast,…

Human-Computer Interaction · Computer Science 2026-04-07 Ziheng "Leo" Li , Xichen He , Mengyuan "Millie" Wu , Zeyi Tong , Haowen Wei , Benjamin Yang , Steven Feiner , Paul Sajda

Virtual Reality (VR) has an increasing impact on the market in many fields, from education and medicine to engineering and entertainment, by creating different applications that replicate or in the case of augmentation enhance real-life…

Multimedia · Computer Science 2020-04-06 Tanja Kojić , Danish Ali , Robert Greinacher , Sebastian Möller , Jan-Niklas Voigt-Antons

Over the past decade, the demand for communication devices has increased among individuals with mobility and speech impairments. Eye-gaze tracking has emerged as a promising solution for hands-free communication; however, traditional…

Human-Computer Interaction · Computer Science 2025-08-26 Yogesh Kumar Meena , Manish Salvi

Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs). In…

Human-Computer Interaction · Computer Science 2022-10-18 Xuanru Meng , Wenge Xu , Hai-Ning Liang

Haptic feedback in virtual reality (VR) allows users to perceive the physical properties of virtual objects (e.g., their weight and motion patterns). However, the lack of haptic sensations deteriorates users' immersion and overall…

Human-Computer Interaction · Computer Science 2022-01-19 Xian Wang , Diego Monteiro , Lik-Hang Lee , Pan Hui , Hai-Ning Liang
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