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What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency,…

Human-Computer Interaction · Computer Science 2024-04-30 Viktorija Paneva , Florian Alt

Cyber-Physical Systems (CPS) integrate physical and embedded systems with information and communication technology systems, monitoring and controlling physical processes with minimal human intervention. The connection to information and…

Cryptography and Security · Computer Science 2024-09-17 Asila AlHarmali , Saqib Ali , Waqas Aman , Omar Hussain

Software vulnerabilities can have serious consequences, which is why many techniques have been proposed to defend against them. Among these, vulnerability detection techniques are a major area of focus. However, there is a lack of a…

Software Engineering · Computer Science 2023-03-30 Yingzhou Bi , Jiangtao Huang , Penghui Liu , Lianmei Wang

The assessment of new vulnerabilities is an activity that accounts for information from several data sources and produces a `severity' score for the vulnerability. The Common Vulnerability Scoring System (\CVSS) is the reference standard…

Cryptography and Security · Computer Science 2018-03-22 Luca Allodi , Sebastian Banescu , Henning Femmer , Kristian Beckers

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Behavioral approach tests are a common means of assessing specific phobias. In these tests, participants move towards an anxiety-inducing stimulus as close as they are willing to, with the final distance indicating the severity of the…

Human-Computer Interaction · Computer Science 2026-05-05 Florian Grensing , Vanessa Schmuecker , Anne Hildebrand , Tim Klucken , Maria Maleshkova

There continue to be numerous breaches publicised pertaining to cyber security despite security practices being applied within industry for many years. This article is intended to be the first in a number of articles as research into cyber…

Cryptography and Security · Computer Science 2016-01-18 Mark Evans , Leandros A. Maglaras , Ying He , Helge Janicke

As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and…

Human-Computer Interaction · Computer Science 2025-10-16 Tangyao Li , Yitong Zhu , Hai-Ning Liang , Yuyang Wang

Human cognition significantly influences expressed behavior and is intrinsically tied to authentic personality traits. Personality assessment plays a pivotal role in various fields, including psychology, education, social media, etc.…

Human-Computer Interaction · Computer Science 2024-07-30 Xintong Zhang , Di Lu , Huiqi Hu , Nan Jiang , Xianhao Yu , Jinan Xu , Yujia Peng , Qing Li , Wenjuan Han

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

Objective: Virtual Reality (VR) is a technological interface that allows users to interact with a simulated environment. VR has been used extensively for mental health and clinical research. Mental health disorders are globally burdening…

Human-Computer Interaction · Computer Science 2024-10-08 Sadia Saeed , Khan Bahadar Khan , Muhammad Abul Hassan , Abdul Qayyum , Saba Salahuddin

Virtual Reality (VR) can cause an unprecedented immersion and feeling of presence yet a lot of users experience motion sickness when moving through a virtual environment. Rollercoaster rides are popular in Virtual Reality but have to be…

Human-Computer Interaction · Computer Science 2018-11-06 Stefan Hell , Vasileios Argyriou

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

Human-Computer Interaction · Computer Science 2020-02-19 René Peinl , Tobias Wirth

Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social…

How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…

Human-Computer Interaction · Computer Science 2026-02-05 Xiang Li , Wei He , Per Ola Kristensson

This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…

Human-Computer Interaction · Computer Science 2023-02-07 Wai Tong , Meng Xia , Kam Kwai Wong , Doug A. Bowman , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Neural network verifiers aim to provide formal guarantees on model behavior, but existing verification benchmarks are fundamentally limited by their lack of ground-truth labels. As a result, verifier evaluation relies on indirect…

Machine Learning · Computer Science 2026-05-19 David Troxell , Yulia Alexandr , Sofia Hunt , Stephanie Lei , Guido Montúfar

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

While virtual try-on has achieved significant progress, evaluating these models towards real-world scenarios remains a challenge. A comprehensive benchmark is essential for three key reasons:(1) Current metrics inadequately reflect human…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Hu Xiaobin , Liang Yujie , Luo Donghao , Peng Xu , Zhang Jiangning , Zhu Junwei , Wang Chengjie , Fu Yanwei
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