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This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…
StreamBED is an embodied VR training for citizen scientists to make qualitative stream assessments. Early findings garnered positive feedback about training qualitative assessment using a virtual representation of different stream spaces,…
Virtual collaborative environment are 3D shared spaces in which people can work together. To collaborate through these systems, users must have a shared comprehension of the environment. The objective of this experimental study was to…
Commonsense question-answering (QA) tasks, in the form of benchmarks, are constantly being introduced for challenging and comparing commonsense QA systems. The benchmarks provide question sets that systems' developers can use to train and…
As AI models are increasingly deployed across diverse real-world scenarios, ensuring their safety remains a critical yet underexplored challenge. While substantial efforts have been made to evaluate and enhance AI safety, the lack of a…
Large language model-powered code agents are rapidly transforming software engineering, yet the security risks of their generated code have become a critical concern. Existing benchmarks have provided valuable insights, but they fail to…
Over the last years, the number of cyber-attacks on industrial control systems has been steadily increasing. Among several factors, proper software development plays a vital role in keeping these systems secure. To achieve secure software,…
We describe the design of an immersive virtual Cyberball task that included avatar customization, and user feedback on this design. We first created a prototype of an avatar customization template and added it to a Cyberball prototype built…
Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…
A prototype Metaverse experience was created in which users could explore hierarchical cybersecurity data. A small group of participants were surveyed on their attitudes to the Metaverse. They then completed a short series of tasks in the…
Experimental evaluation is a major research methodology for investigating clustering algorithms and many other machine learning algorithms. For this purpose, a number of benchmark datasets have been widely used in the literature and their…
Visual-vestibular conflicts (VVCs) are a primary contributor to visually induced motion sickness (VIMS) in head-mounted displays (HMDs). However, virtual reality (VR) comfort studies often rely on exposing seated or standing users to…
Virtual reality (VR) is a multibillionaire market that keeps growing, year after year. As VR is becoming prevalent in households and small businesses, it is critical to address the effects that this technology might have on the privacy and…
We present CAISAR, an open-source platform under active development for the characterization of AI systems' robustness and safety. CAISAR provides a unified entry point for defining verification problems by using WhyML, the mature and…
Classical cybersecurity is often perceived as a rigid science discipline filled with computer scientists and mathematicians. However, due to the rapid pace of technology development and integration, new criminal enterprises, new defense…
Virtual reality (VR) platforms and apps collect user sensor data, including motion, facial, eye, and hand data, in abstracted form. These data may expose users to unique privacy risks without their knowledge or meaningful awareness, yet the…
In cybersecurity, vulnerability assessment has typically focused on identifying and measuring vulnerabilities within digital assets and technical infrastructures. However, there is growing recognition that this approach alone is inadequate…
Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…
In the cybersecurity research community, there is no one-size-fits-all solution for merging large numbers of heterogeneous resources and experimentation capabilities from disparate specialized testbeds into integrated experiments. The…
Recent advances in probabilistic modelling have led to a large number of simulation-based inference algorithms which do not require numerical evaluation of likelihoods. However, a public benchmark with appropriate performance metrics for…