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Animating and simulating crowds using an agent-based approach is a well-established area where every agent in the crowd is individually controlled such that global human-like behaviour emerges. We observe that human navigation and movement…

Artificial Intelligence · Computer Science 2025-08-22 Yibo Liu , Liam Shatzel , Brandon Haworth , Teseo Schneider

Modeling and reproducing crowd behaviors are important in various domains including psychology, robotics, transport engineering and virtual environments. Conventional methods have focused on synthesizing momentary scenes, which have…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Inhwan Bae , Junoh Lee , Hae-Gon Jeon

This paper presents a novel data-driven crowd simulation method that can mimic the observed traffic of pedestrians in a given environment. Given a set of observed trajectories, we use a recent form of neural networks, Generative Adversarial…

Graphics · Computer Science 2019-05-24 Javad Amirian , Wouter van Toll , Jean-Bernard Hayet , Julien Pettré

Designing and evaluating personalized and proactive assistant agents remains challenging due to the time, cost, and ethical concerns associated with human-in-the-loop experimentation. Existing Human-Computer Interaction (HCI) methods often…

Human-Computer Interaction · Computer Science 2025-11-25 Ziyi Xuan , Yiwen Wu , Xuhai Xu , Vinod Namboodiri , Mooi Choo Chuah , Yu Yang

Evaluating the surroundings to gain understanding, frame perspectives, and anticipate behavioral reactions is an inherent human trait. However, these continuous encounters are diverse and complex, posing challenges to their study and…

Computers and Society · Computer Science 2026-02-26 Deepank Verma , Olaf Mumm , Vanessa Miriam Carlow

To observe how individual behavior shapes a larger community's actions, agent-based modeling and simulation (ABMS) has been widely adopted by researchers in social sciences, economics, and epidemiology. While simulations can be run on…

Social and Information Networks · Computer Science 2025-07-16 Ann Nedime Nese Rende , Tolga Yilmaz , Özgür Ulusoy

Authoring realistic behaviors to populate a large virtual city can be a cumbersome, time-consuming and error-prone task. Believable crowds require the effort of storytellers and programming experts working together for long periods of time.…

Graphics · Computer Science 2018-11-27 O. Rogla , N. Pelechano , G. Patow

Understanding human behavior and society is a central focus in social sciences, with the rise of generative social science marking a significant paradigmatic shift. By leveraging bottom-up simulations, it replaces costly and logistically…

Social and Information Networks · Computer Science 2026-04-13 Jinghua Piao , Yuwei Yan , Jun Zhang , Nian Li , Junbo Yan , Xiaochong Lan , Zhihong Lu , Zhiheng Zheng , Jing Yi Wang , Di Zhou , Chen Gao , Fengli Xu , Fang Zhang , Ke Rong , Jun Su , Yong Li

People's transportation choices reflect complex trade-offs shaped by personal preferences, social norms, and technology acceptance. Predicting such behavior at scale is a critical challenge with major implications for urban planning and…

Human-Computer Interaction · Computer Science 2026-01-28 Simon Lämmer , Mark Colley , Patrick Ebel

Reaching consensus in urban planning is a complex process often hindered by prolonged negotiations, trade-offs, power dynamics, and competing stakeholder interests, resulting in inefficiencies and inequities. Advances in large language…

Multiagent Systems · Computer Science 2026-01-12 Jin Gao , Hanyong Xu , Luc Dao

Recent advancements in large language models (LLMs) and agent technologies offer promising solutions to the simulation of social science experiments, but the availability of data of real-world population required by many of them still poses…

Computers and Society · Computer Science 2024-09-18 Yuqi Bai , Kun Sun , Huishi Yin

We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our…

Computer Vision and Pattern Recognition · Computer Science 2016-07-05 Ernest Cheung , Tsan Kwong Wong , Aniket Bera , Xiaogang Wang , Dinesh Manocha

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative…

Human-Computer Interaction · Computer Science 2023-08-08 Joon Sung Park , Joseph C. O'Brien , Carrie J. Cai , Meredith Ringel Morris , Percy Liang , Michael S. Bernstein

Generative agents have demonstrated impressive capabilities in specific tasks, but most of these frameworks focus on independent tasks and lack attention to social interactions. We introduce a generative agent architecture called ITCMA-S,…

Multiagent Systems · Computer Science 2025-09-16 H. Zhang , J. Yin , M. Jiang , C. Su

In this work, we propose a framework that creates a lively virtual dynamic scene with contextual motions of multiple humans. Generating multi-human contextual motion requires holistic reasoning over dynamic relationships among human-human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Donggeun Lim , Jinseok Bae , Inwoo Hwang , Seungmin Lee , Hwanhee Lee , Young Min Kim

Multi-agent collaboration enhances the perception capabilities of individual agents through information sharing. However, in real-world applications, differences in sensors and models across heterogeneous agents inevitably lead to domain…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Junfei Zhou , Penglin Dai , Quanmin Wei , Bingyi Liu , Xiao Wu , Jianping Wang

The growing spread of online misinformation has created an urgent need for scalable, reliable fact-checking solutions. Crowdsourced fact-checking - where non-experts evaluate claim veracity - offers a cost-effective alternative to expert…

Computation and Language · Computer Science 2025-10-28 Luigia Costabile , Gian Marco Orlando , Valerio La Gatta , Vincenzo Moscato

Rare, yet critical, scenarios pose a significant challenge in testing and evaluating autonomous driving planners. Relying solely on real-world driving scenes requires collecting massive datasets to capture these scenarios. While automatic…

The scarcity of data depicting dangerous situations presents a major obstacle to training AI systems for safety-critical applications, such as construction safety, where ethical and logistical barriers hinder real-world data collection.…

Artificial Intelligence · Computer Science 2025-05-21 Vu Dinh Xuan , Hao Vo , David Murphy , Hoang D. Nguyen

This paper introduces CMASE, a framework for Computational Multi-Agent Society Experiments that integrates generative agent-based modeling with virtual ethnographic methods to support researcher embedding, interactive participation, and…

Artificial Intelligence · Computer Science 2026-03-11 Hanzhong Zhang , Muhua Huang , Jindong Wang
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