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Simulation-based testing has emerged as an essential tool for verifying and validating autonomous vehicles (AVs). However, contemporary methodologies, such as deterministic and imitation learning-based driver models, struggle to capture the…

Robotics · Computer Science 2025-11-04 Cheng Wang , Lingxin Kong , Massimiliano Tamborski , Stefano V. Albrecht

The structural properties of naturally arising social graphs are extensively studied to understand their evolution. Prior approaches for modeling network dynamics typically rely on rule-based models, which lack realism and generalizability,…

Computation and Language · Computer Science 2025-01-07 Jiarui Ji , Runlin Lei , Jialing Bi , Zhewei Wei , Xu Chen , Yankai Lin , Xuchen Pan , Yaliang Li , Bolin Ding

In this paper, we present a data-driven approach to generate realistic steering behaviors for virtual crowds in crowd simulation. We take advantage of both rule-based models and data-driven models by applying the interaction patterns…

Graphics · Computer Science 2015-10-30 Mingbi Zhao

The real world is awash with multi-agent problems that require collective action by self-interested agents, from the routing of packets across a computer network to the management of irrigation systems. Such systems have local incentives…

Multiagent Systems · Computer Science 2021-02-16 Michiel A. Bakker , Richard Everett , Laura Weidinger , Iason Gabriel , William S. Isaac , Joel Z. Leibo , Edward Hughes

Large crowds exhibit intricate behaviors and significant emergent properties, yet existing crowd simulation systems often lack behavioral diversity, resulting in homogeneous simulation outcomes. To address this limitation, we propose…

Multiagent Systems · Computer Science 2024-09-25 Yihao Li , Junyu Liu , Xiaoyu Guan , Hanming Hou , Tianyu Huang

Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Junyan Ye , Jun He , Zilong Huang , Dongzhi Jiang , Xuan Yang , Rui Chen , Weijia Li

We propose a novel framework COLLAGE for generating collaborative agent-object-agent interactions by leveraging large language models (LLMs) and hierarchical motion-specific vector-quantized variational autoencoders (VQ-VAEs). Our model…

Machine Learning · Computer Science 2024-10-01 Divyanshu Daiya , Damon Conover , Aniket Bera

Agent-based models used in scenario planning for transportation and urban planning usually require detailed population information from the base as well as target scenarios. These populations are usually provided by synthesizing fake agents…

Machine Learning · Computer Science 2025-10-02 Tanay Rastogi , Daniel Jonsson

Generative agents are rapidly advancing in sophistication, raising urgent questions about how they might coordinate when deployed in online ecosystems. This is particularly consequential in information operations (IOs), influence campaigns…

Multiagent Systems · Computer Science 2025-10-30 Gian Marco Orlando , Jinyi Ye , Valerio La Gatta , Mahdi Saeedi , Vincenzo Moscato , Emilio Ferrara , Luca Luceri

Generative modeling has recently shown great promise in computer vision, but it has mostly focused on synthesizing visually realistic images. In this paper, motivated by multi-task learning of shareable feature representations, we consider…

Computer Vision and Pattern Recognition · Computer Science 2021-06-28 Zhipeng Bao , Martial Hebert , Yu-Xiong Wang

Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sanjoy Kundu , Sathyanarayanan N. Aakur

Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is…

Graphics · Computer Science 2020-04-30 Feixiang He , Yuanhang Xiang , Xi Zhao , He Wang

Modeling human trajectories in crowded environments is challenging due to the complex nature of pedestrian behavior and interactions. This paper proposes a geometric graph neural network (GNN) architecture that integrates domain knowledge…

Machine Learning · Computer Science 2024-10-24 Sara Honarvar , Yancy Diaz-Mercado

Large-scale social simulators are essential for studying complex social patterns. Prior work explores hybrid methods to scale up simulations, combining large language models (LLM)-based agents with numerical agent-based models (ABM).…

Artificial Intelligence · Computer Science 2026-05-11 Xuan Zhou , Yanhui Sun , Hantao Yao , Allen He , Yongdong Zhang , Wu Liu

In the era of 6G, with compelling visions of intelligent transportation systems and digital twins, remote surveillance is poised to become a ubiquitous practice. Substantial data volume and frequent updates present challenges in wireless…

Networking and Internet Architecture · Computer Science 2024-10-23 Wanting Yang , Zehui Xiong , Yanli Yuan , Wenchao Jiang , Tony Q. S. Quek , Merouane Debbah

With the rapid advancement of large language models (LLMs), recent years have witnessed many promising studies on leveraging LLM-based agents to simulate human social behavior. While prior work has demonstrated significant potential across…

Understanding and replicating human mobility requires not only spatial-temporal accuracy but also an awareness of the cognitive hierarchy underlying real-world travel decisions. Traditional agent-based or deep learning models can reproduce…

Multiagent Systems · Computer Science 2025-10-30 Qiumeng Li , Chunhou Ji , Xinyue Liu

Safe and efficient navigation in dynamic environments shared with humans remains an open and challenging task for mobile robots. Previous works have shown the efficacy of using reinforcement learning frameworks to train policies for…

Robotics · Computer Science 2024-01-15 Yanying Zhou , Jochen Garcke

The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the virtual agent animation to the natural human behavior. In order to accomplish this task, our agent must be capable…

Multiagent Systems · Computer Science 2010-04-27 F. Cherif , R. Chighoub

The simulation of the dynamical behavior of pedestrians and crowds in spatial structures is a consolidated research and application context that still presents challenges for researchers in different fields and disciplines. Despite…

Multiagent Systems · Computer Science 2016-08-18 Giuseppe Vizzari , Stefania Bandini