Related papers: STRAUSS: Sonification Tools & Resources for Analys…
Soundata is a Python library for loading and working with audio datasets in a standardized way, removing the need for writing custom loaders in every project, and improving reproducibility by providing tools to validate data against a…
SIREN is a flexible, extensible, and customizable web-based general-purpose interface for auditory data display (sonification). Designed as a digital audio workstation for sonification, synthesizers written in JavaScript using the Web Audio…
ASTRA is a Python package that provides a modular, instrument-independent interface for working with high-resolution stellar spectra. Designed to support data from multiple spectrographs, including ESPRESSO (Pepe et al., 2021), HARPS (Mayor…
Sonification is the science of communication of data and events to users through sounds. Auditory icons, earcons, and speech are the common auditory display schemes utilized in sonification, or more specifically in the use of audio to…
The Audible Universe project aims at making dialogue between two scientific domains investigating two distinct research objects, briefly said, Stars and Sound. It has been instantiated within a collaborative workshop that started to…
This article describes a collaborative project between researchers in the Mathematics and Computer Science Division at Argonne National Laboratory and the Computer Music Project of the University of Illinois at Urbana-Champaign. The project…
Acoustic Holography is an emerging field where mid-air ultrasound is controlled and manipulated for novel and exciting applications. These range from mid-air haptics, volumetric displays, contactless fabrication, and even chemical and…
Annotations are a critical component of visualizations, helping viewers interpret the visual representation and highlighting critical data insights. Despite their significant role, we lack an understanding of how annotations can be…
Sonification research is intrinsically interdisciplinary. Consequently, a proper documentation of, and interdisciplinary discourse about a sonification is often hindered by terminology discrepancies between involved disciplines, i.e., the…
Recent breakthroughs in singing voice synthesis (SVS) have heightened the demand for high-quality annotated datasets, yet manual annotation remains prohibitively labor-intensive and resource-intensive. Existing automatic singing annotation…
CosMOnic (COSmos harMONIC) is a sonification project with a triple purpose: analysis (by means of sounds) of any type of data, source of inspiration for artistic creations, and pedagogical and dissemination purposes. In this contribution we…
A multi-disciplinary team recently came together online to discuss the application of sonification in astronomy, focussing on the effective use of sound for scientific discovery and for improving accessibility to astronomy research and…
Dynamically typed languages such as Python have become very popular. Among other strengths, Python's dynamic nature and its straightforward linking to native code have made it the de-facto language for many research areas such as Artificial…
We introduce the Free Universal Sound Separation (FUSS) dataset, a new corpus for experiments in separating mixtures of an unknown number of sounds from an open domain of sound types. The dataset consists of 23 hours of single-source audio…
Sound is an information-rich medium that captures dynamic physical events. This work presents STReSSD, a framework that uses sound to bridge the simulation-to-reality gap for stochastic dynamics, demonstrated for the canonical case of a…
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a…
Digital audio processing tools offer music researchers the opportunity to examine both non-notated music and music as performance. This chapter summarises the types of information that can be extracted from audio as well as currently…
Data sonification-mapping data variables to auditory variables, such as pitch or volume-is used for data accessibility, scientific exploration, and data-driven art (e.g., museum exhibitions) among others. While a substantial amount of…
Pitch-based sonification of quantitative data increases the accessibility of data visualizations that are otherwise inaccessible for blind and low-vision (BLV) individuals. We argue that, although pitch representations can reveal the…
A recently introduced text classifier, called SS3, has obtained state-of-the-art performance on the CLEF's eRisk tasks. SS3 was created to deal with risk detection over text streams and, therefore, not only supports incremental training and…