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We study routing games in which travelers optimize over routes that are remembered or surfaced, rather than over a fixed exogenous action set. The paper develops a tractable design theory for endogenous recall and then connects it back to…

Computer Science and Game Theory · Computer Science 2026-04-14 Saad Alqithami

Computer-based simulation of pedestrian dynamics reached meaningful results in the last decade, thanks to empirical evidences and acquired knowledge fitting fundamental diagram constraints and space utilization. Moreover, computational…

Multiagent Systems · Computer Science 2016-10-26 Luca Crociani , Daichi Yanagisawa , Giuseppe Vizzari , Katsuhiro Nishinari , Stefania Bandini

Trajectory prediction is an essential step in the pipeline of an autonomous vehicle. Inaccurate or inconsistent predictions regarding the movement of agents in its surroundings lead to poorly planned maneuvers and potentially dangerous…

Machine Learning · Computer Science 2025-07-04 Caio Azevedo , Lina Achaji , Stefano Sabatini , Nicola Poerio , Grzegorz Bartyzel , Sascha Hornauer , Fabien Moutarde

Stability of Wardrop equilibria is analyzed for dynamical transportation networks in which the drivers' route choices are influenced by information at multiple temporal and spatial scales. The considered model involves a continuum of…

Dynamical Systems · Mathematics 2015-03-17 Giacomo Como , Ketan Savla , Daron Acemoglu , Munther A. Dahleh , Emilio Frazzoli

Equilibrium modeling is common in a variety of fields such as game theory and transportation science. The inputs for these models, however, are often difficult to estimate, while their outputs, i.e., the equilibria they are meant to…

Optimization and Control · Mathematics 2014-05-20 Dimitris Bertsimas , Vishal Gupta , Ioannis Ch. Paschalidis

We introduce and analyze a discrete-time network process in which each node holds a (weak) preference ordering over a finite set of alternatives and updates by local Borda aggregation. At each step, a node forms a weighted average…

Social and Information Networks · Computer Science 2026-04-07 Moses Boudourides

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…

Machine Learning · Computer Science 2022-10-21 Yuanhao Wang , Dingwen Kong , Yu Bai , Chi Jin

Understanding how users navigate in a network is of high interest in many applications. We consider a setting where only aggregate node-level traffic is observed and tackle the task of learning edge transition probabilities. We cast it as a…

Machine Learning · Statistics 2017-06-16 Lucas Maystre , Matthias Grossglauser

Bundle recommendation aims to recommend a bundle of related items to users, which can satisfy the users' various needs with one-stop convenience. Recent methods usually take advantage of both user-bundle and user-item interactions…

Information Retrieval · Computer Science 2023-01-18 Yunshan Ma , Yingzhi He , An Zhang , Xiang Wang , Tat-Seng Chua

Emerging mobility systems are increasingly capable of recommending options to mobility users, to guide them towards personalized yet sustainable system outcomes. Even more so than the typical recommendation system, it is crucial to minimize…

Machine Learning · Computer Science 2024-06-25 Tianyue Zhou , Jung-Hoon Cho , Babak Rahimi Ardabili , Hamed Tabkhi , Cathy Wu

We study reinforcement learning from human feedback in general Markov decision processes, where agents learn from trajectory-level preference comparisons. A central challenge in this setting is to design algorithms that select informative…

Machine Learning · Computer Science 2025-12-05 Andreas Schlaginhaufen , Reda Ouhamma , Maryam Kamgarpour

Fleets of autonomous vehicles can mitigate traffic congestion through simple actions, thus improving many socioeconomic factors such as commute time and gas costs. However, these approaches are limited in practice as they assume precise…

Machine Learning · Computer Science 2024-10-11 Aamir Hasan , Neeloy Chakraborty , Haonan Chen , Jung-Hoon Cho , Cathy Wu , Katherine Driggs-Campbell

As a robot's operational environment and tasks to perform within it grow in complexity, the explicit specification and balancing of optimization objectives to achieve a preferred behavior profile moves increasingly farther out of reach.…

Robotics · Computer Science 2026-03-10 Yi-Shiuan Tung , Gyanig Kumar , Wei Jiang , Bradley Hayes , Alessandro Roncone

Preference-based many-objective optimization faces two obstacles: an expanding space of trade-offs and heterogeneous, context-dependent human value structures. Towards this, we propose a Bayesian framework that learns a small set of latent…

Machine Learning · Computer Science 2026-03-31 Manisha Dubey , Sebastiaan De Peuter , Wanrong Wang , Samuel Kaski

In the realm of autonomous driving, conventional approaches for vehicle perception and decision-making primarily rely on sensor input and rule-based algorithms. However, these methodologies often suffer from lack of interpretability and…

Robotics · Computer Science 2025-02-25 Haidong Wang , Pengfei Xiao , Ao Liu , Qia Shan , Jianhua Zhang

Bundle recommendation seeks to recommend a bundle of related items to users to improve both user experience and the profits of platform. Existing bundle recommendation models have progressed from capturing only user-bundle interactions to…

Information Retrieval · Computer Science 2024-01-12 Yunshan Ma , Yingzhi He , Xiang Wang , Yinwei Wei , Xiaoyu Du , Yuyangzi Fu , Tat-Seng Chua

For effective real-world deployment, robots should adapt to human preferences, such as balancing distance, time, and safety in delivery routing. Active preference learning (APL) learns human reward functions by presenting trajectories for…

Robotics · Computer Science 2025-07-09 Yi-Shiuan Tung , Bradley Hayes , Alessandro Roncone

We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute…

Machine Learning · Computer Science 2023-02-07 Aldo Pacchiano , Aadirupa Saha , Jonathan Lee

Offline preference-based reinforcement learning (PbRL) provides an effective way to overcome the challenges of designing reward and the high costs of online interaction. However, since labeling preference needs real-time human feedback,…

Machine Learning · Computer Science 2026-02-10 Xiao-Yin Liu , Guotao Li , Xiao-Hu Zhou , Zeng-Guang Hou

We consider the problem of learning preferences over trajectories for mobile manipulators such as personal robots and assembly line robots. The preferences we learn are more intricate than simple geometric constraints on trajectories; they…

Robotics · Computer Science 2016-01-06 Ashesh Jain , Shikhar Sharma , Thorsten Joachims , Ashutosh Saxena