English

Dueling RL: Reinforcement Learning with Trajectory Preferences

Machine Learning 2023-02-07 v3

Abstract

We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute rewards for them. The success of the traditional RL framework crucially relies on the underlying agent-reward model, which, however, depends on how accurately a system designer can express an appropriate reward function and often a non-trivial task. The main novelty of our framework is the ability to learn from preference-based trajectory feedback that eliminates the need to hand-craft numeric reward models. This paper sets up a formal framework for the PbRL problem with non-markovian rewards, where the trajectory preferences are encoded by a generalized linear model of dimension dd. Assuming the transition model is known, we then propose an algorithm with almost optimal regret guarantee of O~(SHdlog(T/δ)T)\tilde {\mathcal{O}}\left( SH d \log (T / \delta) \sqrt{T} \right). We further, extend the above algorithm to the case of unknown transition dynamics, and provide an algorithm with near optimal regret guarantee O~((d+H2+S)dT+SATH)\widetilde{\mathcal{O}}((\sqrt{d} + H^2 + |\mathcal{S}|)\sqrt{dT} +\sqrt{|\mathcal{S}||\mathcal{A}|TH} ). To the best of our knowledge, our work is one of the first to give tight regret guarantees for preference based RL problems with trajectory preferences.

Keywords

Cite

@article{arxiv.2111.04850,
  title  = {Dueling RL: Reinforcement Learning with Trajectory Preferences},
  author = {Aldo Pacchiano and Aadirupa Saha and Jonathan Lee},
  journal= {arXiv preprint arXiv:2111.04850},
  year   = {2023}
}

Comments

Aadirupa Saha and Aldo Pacchiano contributed equally

R2 v1 2026-06-24T07:31:31.986Z