Related papers: The 2-Token Theorem: Recognising History-Determini…
We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\mathcal{A}$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\mathcal{A}$ by removing some of its…
In GFG automata, it is possible to resolve nondeterminism in a way that only depends on the past and still accepts all the words in the language. The motivation for GFG automata comes from their adequacy for games and synthesis, wherein…
Notions of simulation, among other uses, provide a computationally tractable and sound (but not necessarily complete) proof method for language inclusion. They have been comprehensively studied by Lynch and Vaandrager for nondeterministic…
The deterministic membership problem for timed automata asks whether the timed language recognised by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. We show that the problem is decidable when the…
We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…
The deterministic membership problem for timed automata asks whether the timed language given by a nondeterministic timed automaton can be recognised by a deterministic timed automaton. An analogous problem can be stated in the setting of…
We explore language semantics for automata combining probabilistic and nondeterministic behavior. We first show that there are precisely two natural semantics for probabilistic automata with nondeterminism. For both choices, we show that…
We describe a history-deterministic B\"uchi automaton that has strictly less states than every language-equivalent deterministic B\"uchi automaton. This solves a problem that had been open since the introduction of history-determinism and…
In this paper we revisit Safra's determinization constructions for automata on infinite words. We show how to construct deterministic automata with fewer states and, most importantly, parity acceptance conditions. Determinization is used in…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
Abu Radi and Kupferman (2019) demonstrated the efficient minimization of history-deterministic (transition-based) co-B\"uchi automata, building on the results of Kuperberg and Skrzypczak (2015). We give a congruence-based description of…
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…
The decidability of determining equivalence of deterministic multitape automata (or transducers) was a longstanding open problem until it was resolved by Harju and Karhum\"{a}ki in the early 1990s. Their proof of decidability yields a co_NP…
A two-dimensional finite automaton has a read-only input head that moves in four directions on a finite array of cells labelled by symbols of the input alphabet. A three-way two-dimensional automaton is prohibited from making upward moves,…
We study transformations of automata and games using Muller conditions into equivalent ones using parity or Rabin conditions. We present two transformations, one that turns a deterministic Muller automaton into an equivalent deterministic…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…
This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to some non-empty subset of possible actions at a given node, instead of…
We study explorability, a measure of nondeterminism in pushdown automata, which generalises history-determinism. An automaton is k-explorable if, while reading the input, it suffices to follow k concurrent runs, built step-by-step based…
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear set, but only at the end of a run, thereby preserving many of the desirable algorithmic properties of finite automata. Here, we study the…
We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…