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Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…
Personalized virtual reality exposure therapy is a therapeutic practice that can adapt to an individual patient, leading to better health outcomes. Measuring a patient's mental state to adjust the therapy is a critical but difficult task.…
Vigilance of an operator is compromised in performing many monotonous activities like workshop and manufacturing floor tasks, driving, night shift workers, flying, and in general any activity which requires keen attention of an individual…
A major shortcoming of medical practice is the lack of an objective measure of conscious level. Impairment of consciousness is common, e.g. following brain injury and seizures, which can also interfere with sensory processing and volitional…
Neurological and Physiological Disorders that impact emotional regulation each have their own unique characteristics which are important to understand in order to create a generalized solution to all of them. The purpose of this experiment…
Anxiety has become a significant health concern affecting mental and physical well-being, with state anxiety, a transient emotional response, linked to adverse cardiovascular and long-term health outcomes. This research explores the…
With the rapid advancement of technology, different biometric user authentication, and identification systems are emerging. Traditional biometric systems like face, fingerprint, and iris recognition, keystroke dynamics, etc. are prone to…
Electroencephalography (EEG) underpins neuroscience, clinical neurophysiology, and brain-computer interfaces (BCIs), yet pronounced inter- and intra-subject variability limits reliability, reproducibility, and translation. This systematic…
Virtual and Augmented Reality (VR, AR) are increasingly gaining traction thanks to their technical advancement and the need for remote connections, recently accentuated by the pandemic. Remote surgery, telerobotics, and virtual offices are…
The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…
The outbreak of COVID-19 has forced everyone to stay indoors, fabricating a significant drop in physical activeness. Our work is constructed upon the idea to formulate a backbone mechanism, to detect levels of activeness in real-time, using…
Anxiety is a common mental health condition characterised by excessive worry, fear and apprehension about everyday situations. Even with significant progress over the past few years, predicting anxiety from electroencephalographic (EEG)…
Drowsiness state of a driver is a topic of extensive discussion due to its significant role in causing traffic accidents. This research presents a novel approach that combines Fuzzy Common Spatial Patterns (CSP) optimised Phase Cohesive…
We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…
Users of social virtual reality (VR) platforms often use user reviews to document incidents of witnessed and/or experienced user harassment. However, at present, research has yet to be explore utilising this data as a monitoring mechanism…
Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…
Eye-strain is a common issue among computer users due to the prolonged periods they spend working in front of digital displays. This can lead to vision problems, such as irritation and tiredness of the eyes and headaches. We propose the…
Epilepsy affects more than 50 million people worldwide, making it one of the world's most prevalent neurological diseases. The main symptom of epilepsy is seizures, which occur abruptly and can cause serious injury or death. The ability to…
Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However,…
The early detection of drowsiness has become vital to ensure the correct and safe development of several industries' tasks. Due to the transient mental state of a human subject between alertness and drowsiness, automated drowsiness…