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Identifying seizure activities in non-stationary electroencephalography (EEG) is a challenging task, since it is time-consuming, burdensome, and dependent on expensive human resources and subject to error and bias. A computerized seizure…

Signal Processing · Electrical Eng. & Systems 2020-04-29 S. Sheykhivand , T. Yousefi Rezaii , Z. Mousavi , A. Delpak , A. Farzamnia

Objective: Epilepsy is a chronic neurological disorder characterized by the occurrence of spontaneous seizures, which affects about one percent of the world's population. Most of the current seizure detection approaches strongly rely on…

Signal Processing · Electrical Eng. & Systems 2020-02-04 Xiang Zhang , Lina Yao , Manqing Dong , Zhe Liu , Yu Zhang , Yong Li

Cyber situational awareness systems are increasingly used for creating cyber common operating pictures for cybersecurity analysis and education. However, these systems face data occlusion and convolution issues due to the burgeoning…

Cryptography and Security · Computer Science 2024-08-15 Hussain Ahmad , Faheem Ullah , Rehan Jafri

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Virtual reality (VR) platforms and apps collect user sensor data, including motion, facial, eye, and hand data, in abstracted form. These data may expose users to unique privacy risks without their knowledge or meaningful awareness, yet the…

Cryptography and Security · Computer Science 2026-01-21 Ismat Jarin , Olivia Figueira , Yu Duan , Tu Le , Athina Markopoulou

In pursuit of documenting users Neurophysiological responses during experiencing virtual environments (VE), this systematic review presents a novel conceptual model of UX in VE. Searching across seven databases yielded to 1743 articles.…

Human-Computer Interaction · Computer Science 2025-07-28 Alireza Mortezapour , Andrea Antonio Cantone , Monica Maria Lucia Sebillo , Giuliana Vitiello

Emotion recognition is significantly enhanced by integrating multimodal biosignals and IMU data from multiple domains. In this paper, we introduce a novel multi-scale attention-based LSTM architecture, combined with Squeeze-and-Excitation…

Signal Processing · Electrical Eng. & Systems 2024-12-04 Pubudu L. Indrasiri , Bipasha Kashyap , Chandima Kolambahewage , Bahareh Nakisa , Kiran Ijaz , Pubudu N. Pathirana

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

During VR demos we have performed over last few years, many participants (in the absence of any haptic feedback) have commented on their perceived ability to 'feel' differences between simulated molecular objects. The mechanisms for such…

Human-Computer Interaction · Computer Science 2020-05-08 Rhoslyn Roebuck Williams , Xan Varcoe , Becca R. Glowacki , Ella M. Gale , Alexander Jamieson-Binnie , David R. Glowacki

Estimating full-body motion using the tracking signals of head and hands from VR devices holds great potential for various applications. However, the sparsity and unique distribution of observations present a significant challenge,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Songpengcheng Xia , Yu Zhang , Zhuo Su , Xiaozheng Zheng , Zheng Lv , Guidong Wang , Yongjie Zhang , Qi Wu , Lei Chu , Ling Pei

In response to increasingly sophisticated cyberattacks, a health-based approach is being used to define and assess their impact. Two significant cybersecurity workshops have fostered this perspective, aiming to standardize the understanding…

Computers and Society · Computer Science 2024-06-11 Robin Coupland , Nathan Taback

Within the field of Humanities, there is a recognized need for educational innovation, as there are currently no reported tools available that enable individuals to interact with their environment to create an enhanced learning experience…

In a clinical setting, epilepsy patients are monitored via video electroencephalogram (EEG) tests. A video EEG records what the patient experiences on videotape while an EEG device records their brainwaves. Currently, there are no existing…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Siddharth Sharma , Florian Dubost , Christopher Lee-Messer , Daniel Rubin

Mental stress is a largely prevalent condition known to affect many people and could be a serious health concern. The quality of human life can be significantly improved if mental health is properly managed. Towards this, we propose a…

Systems and Control · Electrical Eng. & Systems 2022-06-23 Muhammad Majid , Aamir Arsalan , Syed Muhammad Anwar

With the increase of active Internet users, various physical, social, and mental disorders have recently emerged because of the excessive use of technology. Cyber-Syndrome is known as the condition that appears due to the excessive…

Human-Computer Interaction · Computer Science 2021-11-05 Feifei Shi , Huansheng Ning , Sahraoui Dhelim

Applications in behavioural research, human-computer interaction, and mental health depend on the ability to recognize emotions. In order to improve the accuracy of emotion recognition using electroencephalography (EEG) data, this work…

Signal Processing · Electrical Eng. & Systems 2024-11-28 Ali Asgar Chandanwala , Srutakirti Bhowmik , Parna Chaudhury , Sheena Christabel Pravin

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can significantly influence user experience (UX). Height perception…

Human-Computer Interaction · Computer Science 2026-03-02 Tanja Kojić , Nathan Kirchner , Maurizio Vergari , Maximilian Warsinke , Sebastian Möller , Jan-Niklas Voigt-Antons

Brain-Computer Interface (BCI) is a powerful communication tool between users and systems, which enhances the capability of the human brain in communicating and interacting with the environment directly. Advances in neuroscience and…

Signal Processing · Electrical Eng. & Systems 2020-01-31 Xiaotong Gu , Zehong Cao , Alireza Jolfaei , Peng Xu , Dongrui Wu , Tzyy-Ping Jung , Chin-Teng Lin

Commercial Virtual Reality (VR) transforms people's virtual experiences but introduces deceptive design opportunities that threaten user privacy. Although privacy deceptive patterns on 2D platforms are well-documented, their impacts in VR…

Human-Computer Interaction · Computer Science 2026-05-12 Hilda Hadan , Michaela Valiquette , Lennart E. Nacke , Leah Zhang-Kennedy

Electromyography is an unexplored field of study when it comes to alternate input modality while interacting with a computer. However, to make computers understand human emotions is pivotal in the area of human-computer interaction and in…

Human-Computer Interaction · Computer Science 2019-11-14 Muhammad Shihab Rashid , Zubayet Zaman , Hasan Mahmud , Md. Kamrul Hasan
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