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Related papers: StreetScape: Gamified Tactile Interactions for Col…

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Tactile maps are commonly used to give visually impaired users access to geographical representations. Although those relief maps are efficient tools for acquisition of spatial knowledge, they present several limitations and issues such as…

Human-Computer Interaction · Computer Science 2022-09-01 Julie Ducasse , Anke Brock , Christophe Jouffrais

Block-building activities are crucial for developing children's spatial reasoning and mathematical skills, yet parents often lack the expertise to guide these activities effectively. BrickSmart, a pioneering system, addresses this gap by…

Human-Computer Interaction · Computer Science 2025-05-22 Yujia Liu , Siyu Zha , Yuewen Zhang , Yanjin Wang , Yangming Zhang , Qi Xin , Lunyiu Nie , Chao Zhang , Yingqing Xu

Most existing assistive navigation tools focus on providing real-time guidance for Blind and Low-Vision (BLV) people, but few support building a holistic spatial understanding of unfamiliar environments before travel. Such cognitive map…

Human-Computer Interaction · Computer Science 2026-04-17 Li Liu , Jiaming Qu , Marc Jowell Bagaoisan , David T. Lee , Leilani H. Gilpin

The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmuller , Martin Tomitsch , Callum Parker , Trung Thanh Nguyen , Dawei Zhou , Stewart Worrall , Eduardo Nebot

Multimodal interactive maps are a solution for presenting spatial information to visually impaired people. In this paper, we present an interactive multimodal map prototype that is based on a tactile paper map, a multi-touch screen and…

Human-Computer Interaction · Computer Science 2012-07-20 Anke Brock , Philippe Truillet , Bernard Oriola , Delphine Picard , Christophe Jouffrais

Interactive streetscape mapping tools such as Google Street View (GSV) and Meta Mapillary enable users to virtually navigate and experience real-world environments via immersive 360{\deg} imagery but remain fundamentally inaccessible to…

Human-Computer Interaction · Computer Science 2025-09-29 Jon E. Froehlich , Alexander Fiannaca , Nimer Jaber , Victor Tsaran , Shaun Kane

Teachers of the visually impaired (TVIs) regularly present tactile materials (tactile graphics, 3D models, and real objects) to students with vision impairments. Researchers have been increasingly interested in designing tools to support…

Human-Computer Interaction · Computer Science 2022-02-25 Mahika Phutane , Julie Wright , Brenda Veronica Castro , Lei Shi , Simone R. Stern , Holly M. Lawson , Shiri Azenkot

Empowering people who are blind or visually impaired (BVI) to enhance their orientation and mobility skills is critical to equalizing their access to social and economic opportunities. To manage this crucial challenge, we employed a novel…

Human-Computer Interaction · Computer Science 2025-05-09 Daeun Joyce Chung , Muya Guoji , Nina Mindel , Alexis Malkin , Fernando Albertorio , Shane Lowe , Chris McNally , Casandra Xavier , Paul Ruvolo

Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents…

Human-Computer Interaction · Computer Science 2019-07-22 Ariel Noyman , Yasushi Sakai , Kent Larson

Navigational challenges significantly impact the independence and mobility of Individuals with Visual Impairment (IVI). While numerous assistive technologies exist, their adoption remains limited due to usability challenges, financial…

Human-Computer Interaction · Computer Science 2025-04-10 Iman Soltani , Johnaton Schofield , Mehran Madani , Daniel Kish , Parisa Emami-Naeini

Streetscapes are an essential component of urban space. Their assessment is presently either limited to morphometric properties of their mass skeleton or requires labor-intensive qualitative evaluations of visually perceived qualities. This…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Joan Perez , Giovanni Fusco

Traditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex…

Human-Computer Interaction · Computer Science 2024-06-04 Amy Koike , Bengisu Cagiltay , Bilge Mutlu

Spatial perception, particularly at small and medium scales, is an essential human sense but poses a significant challenge for the blind and visually impaired (BVI). Traditional learning methods for BVI individuals are often constrained by…

Human-Computer Interaction · Computer Science 2024-08-27 Xiaoqing Jing , Chun Yu , Kun Yue , Liangyou Lu , Nan Gao , Weinan Shi , Mingshan Zhang , Ruolin Wang , Yuanchun Shi

Meaningful social interaction is vital to well-being, yet Blind and Low Vision (BLV) individuals face persistent barriers when collaborating with sighted peers due to inaccessible visual cues. While most wearable assistive technologies…

Human-Computer Interaction · Computer Science 2026-04-09 Jieqiong Ding , Yumo Zhang , Xiuqi Tommy Zhu , Kaige Yang , Yuqing Wei , Shiyi Wang , Yishan Liu , Yang Jiao

Visually impaired people face important challenges related to orientation and mobility. Indeed, 56% of visually impaired people in France declared having problems concerning autonomous mobility. These problems often mean that visually…

Human-Computer Interaction · Computer Science 2015-12-04 Anke Brock , Christophe Jouffrais

We investigate whether tactile charts support comprehension and learning of complex visualizations for blind and low-vision (BLV) individuals and contribute four tactile chart designs and an interview study. Visualizations are powerful…

Human-Computer Interaction · Computer Science 2025-08-11 Tingying He , Maggie McCracken , Daniel Hajas , Sarah Creem-Regehr , Alexander Lex

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

Human-Computer Interaction · Computer Science 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Robotic guidance systems have shown promise in supporting blind and visually impaired (BVI) individuals with wayfinding and obstacle avoidance. However, most existing systems assume a clear path and do not support a critical aspect of…

Robotics · Computer Science 2026-03-17 Shaojun Cai , Nuwan Janaka , Ashwin Ram , Janidu Shehan , Yingjia Wan , Kotaro Hara , David Hsu

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics,…

Human-Computer Interaction · Computer Science 2025-03-24 Mahmoud Hamash , Md Raqib Khan , Peter Tiernan

Autistic children often face challenges in social interaction and communication, impacting their social connectivity, especially with their parents. Despite the effectiveness of game-based interactive therapy in improving motor skills,…

Human-Computer Interaction · Computer Science 2025-03-31 Yuqi Hu , Yujie Peng , Jennifer Gohumpu , Caijun Zhuang , Lushomo Malambo , Cuina Zhao
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