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Related papers: OccRobNet : Occlusion Robust Network for Accurate …

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This report introduce our work on Egocentric 3D Hand Pose Estimation workshop. Using AssemblyHands, this challenge focuses on egocentric 3D hand pose estimation from a single-view image. In the competition, we adopt ViT based backbones and…

Computer Vision and Pattern Recognition · Computer Science 2023-10-11 Zhishan Zhou , Zhi Lv , Shihao Zhou , Minqiang Zou , Tong Wu , Mochen Yu , Yao Tang , Jiajun Liang

We propose a multimodal, physically grounded approach for metric-scale amodal object reconstruction and pose estimation under severe hand occlusion. Unlike prior occlusion-aware 3D generation methods that rely only on vision, we leverage…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Gabriele Mario Caddeo , Pasquale Marra , Lorenzo Natale

6D object pose estimation is widely applied in robotic tasks such as grasping and manipulation. Prior methods using RGB-only images are vulnerable to heavy occlusion and poor illumination, so it is important to complement them with depth…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Yi Cheng , Hongyuan Zhu , Ying Sun , Cihan Acar , Wei Jing , Yan Wu , Liyuan Li , Cheston Tan , Joo-Hwee Lim

We introduce a novel 3D hand pose estimator that can accurately recover the shape and pose of people's hands in a room from afar, typically from fixed cameras at room corners, in extremely low-resolution and frequently occluded views. Our…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Shu Nakamura , Ryo Kawahara , Genki Kinoshita , Ryosuke Hirai , Yasutomo Kawanishi , Shohei Nobuhara , Ko Nishino

Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Chanyoung Kim , Donghyun Kim , Dong-Hyun Sim , Seong Jae Hwang , Youngjoong Kwon

3D hand pose estimation is a fundamental task in understanding human hands. However, accurately estimating 3D hand poses remains challenging due to the complex movement of hands, self-similarity, and frequent occlusions. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Lee Chae-Yeon , Nam Hyeon-Woo , Tae-Hyun Oh

Egocentric 3D human pose estimation with a single head-mounted fisheye camera has recently attracted attention due to its numerous applications in virtual and augmented reality. Existing methods still struggle in challenging poses where the…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Jian Wang , Lingjie Liu , Weipeng Xu , Kripasindhu Sarkar , Diogo Luvizon , Christian Theobalt

Spatio-temporal information is key to resolve occlusion and depth ambiguity in 3D pose estimation. Previous methods have focused on either temporal contexts or local-to-global architectures that embed fixed-length spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Junfa Liu , Juan Rojas , Zhijun Liang , Yihui Li , Yisheng Guan

3D hand-object pose estimation is an important issue to understand the interaction between human and environment. Current hand-object pose estimation methods require detailed 3D labels, which are expensive and labor-intensive. To tackle the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-19 Zida Cheng , Siheng Chen , Ya Zhang

In natural conversation and interaction, our hands often overlap or are in contact with each other. Due to the homogeneous appearance of hands, this makes estimating the 3D pose of interacting hands from images difficult. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Zicong Fan , Adrian Spurr , Muhammed Kocabas , Siyu Tang , Michael J. Black , Otmar Hilliges

3D animation aims to generate a 3D animated video from an input image and a target 3D motion sequence. Recent advances in image-to-3D models enable the creation of animations directly from user-hand drawings. Distinguished from conventional…

Graphics · Computer Science 2025-08-04 Sunjae Yoon , Gwanhyeong Koo , Younghwan Lee , Ji Woo Hong , Chang D. Yoo

Three-dimensional face dense alignment and reconstruction in the wild is a challenging problem as partial facial information is commonly missing in occluded and large pose face images. Large head pose variations also increase the solution…

Computer Vision and Pattern Recognition · Computer Science 2021-07-07 Zeyu Ruan , Changqing Zou , Longhai Wu , Gangshan Wu , Limin Wang

Estimating the 3D pose of a hand from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand gesture recognition. Currently, reasonable estimations can…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Danilo Avola , Luigi Cinque , Alessio Fagioli , Gian Luca Foresti , Adriano Fragomeni , Daniele Pannone

Optical flow estimation is an essential step for many real-world computer vision tasks. Existing deep networks have achieved satisfactory results by mostly employing a pyramidal coarse-to-fine paradigm, where a key process is to adopt…

Computer Vision and Pattern Recognition · Computer Science 2021-02-02 Lingtong Kong , Xiaohang Yang , Jie Yang

Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints…

Computer Vision and Pattern Recognition · Computer Science 2022-04-28 Tze Ho Elden Tse , Kwang In Kim , Ales Leonardis , Hyung Jin Chang

Current 6D object pose methods consist of deep CNN models fully optimized for a single object but with its architecture standardized among objects with different shapes. In contrast to previous works, we explicitly exploit each object's…

Computer Vision and Pattern Recognition · Computer Science 2020-09-04 Pedro Castro , Anil Armagan , Tae-Kyun Kim

The common approach to 3D human pose estimation is predicting the body joint coordinates relative to the hip. This works well for a single person but is insufficient in the case of multiple interacting people. Methods predicting absolute…

Computer Vision and Pattern Recognition · Computer Science 2019-04-15 Márton Véges , András Lőrincz

For humans, understanding the relationships between objects using visual signals is intuitive. For artificial intelligence, however, this task remains challenging. Researchers have made significant progress studying semantic relationship…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Yang Li , Yucheng Tu , Xiaoxue Chen , Hao Zhao , Guyue Zhou

We present Ego3DPose, a highly accurate binocular egocentric 3D pose reconstruction system. The binocular egocentric setup offers practicality and usefulness in various applications, however, it remains largely under-explored. It has been…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 Taeho Kang , Kyungjin Lee , Jinrui Zhang , Youngki Lee

Recognition of human poses and actions is crucial for autonomous systems to interact smoothly with people. However, cameras generally capture human poses in 2D as images and videos, which can have significant appearance variations across…

Computer Vision and Pattern Recognition · Computer Science 2021-11-19 Ting Liu , Jennifer J. Sun , Long Zhao , Jiaping Zhao , Liangzhe Yuan , Yuxiao Wang , Liang-Chieh Chen , Florian Schroff , Hartwig Adam