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State-of-the-art methods for image-to-image translation with Generative Adversarial Networks (GANs) can learn a mapping from one domain to another domain using unpaired image data. However, these methods require the training of one specific…

Computer Vision and Pattern Recognition · Computer Science 2019-01-16 Hao Tang , Dan Xu , Wei Wang , Yan Yan , Nicu Sebe

The rapid advancement in image generation models has predominantly been driven by diffusion models, which have demonstrated unparalleled success in generating high-fidelity, diverse images from textual prompts. Despite their success,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Yusuf Dalva , Hidir Yesiltepe , Pinar Yanardag

Recent advances in Generative Adversarial Networks (GANs) continue to attract the attention of researchers in different fields due to the wide range of applications devised to take advantage of their key features. Most recent GANs are…

Human-Computer Interaction · Computer Science 2023-05-31 Mohammad Lataifeh , Xavier Carrasco , Ashraf Elnagar , Naveed Ahmed

Acquisition and creation of digital human avatars is an important problem with applications to virtual telepresence, gaming, and human modeling. Most contemporary approaches for avatar generation can be viewed either as 3D-based methods,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Amit Raj , Umar Iqbal , Koki Nagano , Sameh Khamis , Pavlo Molchanov , James Hays , Jan Kautz

We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao

Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Yanghua Jin , Jiakai Zhang , Minjun Li , Yingtao Tian , Huachun Zhu , Zhihao Fang

Medical image processing has been highlighted as an area where deep learning-based models have the greatest potential. However, in the medical field in particular, problems of data availability and privacy are hampering research progress…

Image and Video Processing · Electrical Eng. & Systems 2023-10-27 Christoph Angermann , Johannes Bereiter-Payr , Kerstin Stock , Markus Haltmeier , Gerald Degenhart

Generative adversarial networks (GANs) have been successfully applied to transfer visual attributes in many domains, including that of human face images. This success is partly attributable to the facts that human faces have similar shapes…

Computer Vision and Pattern Recognition · Computer Science 2020-10-13 Lei Luo , William Hsu , Shangxian Wang

Recent advances in generative adversarial networks (GANs) have shown remarkable progress in generating high-quality images. However, this gain in performance depends on the availability of a large amount of training data. In limited data…

Computer Vision and Pattern Recognition · Computer Science 2021-09-22 Puneet Mangla , Nupur Kumari , Mayank Singh , Balaji Krishnamurthy , Vineeth N Balasubramanian

Existing methods for multi-domain image-to-image translation (or generation) attempt to directly map an input image (or a random vector) to an image in one of the output domains. However, most existing methods have limited scalability and…

Computer Vision and Pattern Recognition · Computer Science 2018-04-11 Bo Zhao , Bo Chang , Zequn Jie , Leonid Sigal

Collecting well-annotated image datasets to train modern machine learning algorithms is prohibitively expensive for many tasks. One appealing alternative is rendering synthetic data where ground-truth annotations are generated…

Computer Vision and Pattern Recognition · Computer Science 2017-08-24 Konstantinos Bousmalis , Nathan Silberman , David Dohan , Dumitru Erhan , Dilip Krishnan

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

We present Avatar4D, a real-world transferable pipeline for generating customizable synthetic human motion datasets tailored to domain-specific applications. Unlike prior works, which focus on general, everyday motions and offer limited…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Jerrin Bright , Zhibo Wang , Dmytro Klepachevskyi , Yuhao Chen , Sirisha Rambhatla , David Clausi , John Zelek

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Chuanyu Pan , Guowei Yang , Taijiang Mu , Yu-Kun Lai

Art is an artistic method of using digital technologies as a part of the generative or creative process. With the advent of digital currency and NFTs (Non-Fungible Token), the demand for digital art is growing aggressively. In this…

Computer Vision and Pattern Recognition · Computer Science 2023-03-15 Rohit Gandikota , Nik Bear Brown

In this paper, we propose Generalizable and Animatable Gaussian head Avatar (GAGAvatar) for one-shot animatable head avatar reconstruction. Existing methods rely on neural radiance fields, leading to heavy rendering consumption and low…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Xuangeng Chu , Tatsuya Harada

Face reenactment methods attempt to restore and re-animate portrait videos as realistically as possible. Existing methods face a dilemma in quality versus controllability: 2D GAN-based methods achieve higher image quality but suffer in…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Lizhen Wang , Xiaochen Zhao , Jingxiang Sun , Yuxiang Zhang , Hongwen Zhang , Tao Yu , Yebin Liu

Creating and customizing a 3D clothed avatar from textual descriptions is a critical and challenging task. Traditional methods often treat the human body and clothing as inseparable, limiting users' ability to freely mix and match garments.…

Graphics · Computer Science 2025-03-18 Jia Gong , Shenyu Ji , Lin Geng Foo , Kang Chen , Hossein Rahmani , Jun Liu

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Constructing such avatars is a challenging research problem, due…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Simon Giebenhain , Tobias Kirschstein , Martin Rünz , Lourdes Agapito , Matthias Nießner

Phantoms for surgical training are able to mimic cutting and suturing properties and patient-individual shape of organs, but lack a realistic visual appearance that captures the heterogeneity of surgical scenes. In order to overcome this in…

Image and Video Processing · Electrical Eng. & Systems 2019-06-25 Sandy Engelhardt , Lalith Sharan , Matthias Karck , Raffaele De Simone , Ivo Wolf