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Generative adversarial networks (GANs) are unsupervised Deep Learning approach in the computer vision community which has gained significant attention from the last few years in identifying the internal structure of multimodal medical…

Image and Video Processing · Electrical Eng. & Systems 2020-05-22 Nripendra Kumar Singh , Khalid Raza

Acquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Amit Raj , Michael Zollhoefer , Tomas Simon , Jason Saragih , Shunsuke Saito , James Hays , Stephen Lombardi

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Qipeng Yan , Mingyang Sun , Lihua Zhang

In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Duomin Wang , Bin Dai , Yu Deng , Baoyuan Wang

Recent progress in NeRF-based GANs has introduced a number of approaches for high-resolution and high-fidelity generative modeling of human heads with a possibility for novel view rendering. At the same time, one must solve an inverse…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Ananta R. Bhattarai , Matthias Nießner , Artem Sevastopolsky

The shortage of annotated medical images is one of the biggest challenges in the field of medical image computing. Without a sufficient number of training samples, deep learning based models are very likely to suffer from over-fitting…

Image and Video Processing · Electrical Eng. & Systems 2021-01-14 Xiaocong Chen , Yun Li , Lina Yao , Ehsan Adeli , Yu Zhang

Creating high-fidelity 3D head avatars has always been a research hotspot, but it remains a great challenge under lightweight sparse view setups. In this paper, we propose HHAvatar represented by controllable 3D Gaussians for high-fidelity…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Zhanfeng Liao , Yuelang Xu , Zhe Li , Qijing Li , Boyao Zhou , Ruifeng Bai , Di Xu , Hongwen Zhang , Yebin Liu

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Zhenglin Zhou , Fan Ma , Hehe Fan , Tat-Seng Chua

Generative Adversarial Networks (GANs) are deep learning architectures capable of generating synthetic datasets. Despite producing high-quality synthetic images, the default GAN has no control over the kinds of images it generates. The…

Machine Learning · Computer Science 2021-03-24 Vaikkunth Mugunthan , Vignesh Gokul , Lalana Kagal , Shlomo Dubnov

This work introduces a novel system for the generation of images that contain multiple classes of objects. Recent work in Generative Adversarial Networks have produced high quality images, but many focus on generating images of a single…

Machine Learning · Computer Science 2019-11-11 Elijah D. Bolluyt , Cristina Comaniciu

Recent advances in diffusion models have made significant progress in digital human generation. However, most existing models still struggle to maintain 3D consistency, temporal coherence, and motion accuracy. A key reason for these…

Graphics · Computer Science 2025-03-21 Xuan Gao , Jingtao Zhou , Dongyu Liu , Yuqi Zhou , Juyong Zhang

With the advent of Deep Learning (DL) techniques, especially Generative Adversarial Networks (GANs), data augmentation and generation are quickly evolving domains that have raised much interest recently. However, the DL techniques are data…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Umair Javaid , John A. Lee

We introduce Dream, Lift, Animate (DLA), a novel framework that reconstructs animatable 3D human avatars from a single image. This is achieved by leveraging multi-view generation, 3D Gaussian lifting, and pose-aware UV-space mapping of 3D…

Graphics · Computer Science 2025-11-18 Marcel C. Bühler , Ye Yuan , Xueting Li , Yangyi Huang , Koki Nagano , Umar Iqbal

Generative Adversarial Networks (GANs) are machine learning methods that are used in many important and novel applications. For example, in imaging science, GANs are effectively utilized in generating image datasets, photographs of human…

Computer Vision and Pattern Recognition · Computer Science 2022-01-25 Soheyla Amirian , Thiab R. Taha , Khaled Rasheed , Hamid R. Arabnia

Photorealistic and controllable human avatars have gained popularity in the research community thanks to rapid advances in neural rendering, providing fast and realistic synthesis tools. However, a limitation of current solutions is the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Mohamed Ilyes Lakhal , Richard Bowden

Most advances in 3D Generative Adversarial Networks (3D GANs) largely depend on ray casting-based volume rendering, which incurs demanding rendering costs. One promising alternative is rasterization-based 3D Gaussian Splatting (3D-GS),…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Sangeek Hyun , Jae-Pil Heo

We present DiffHuman, a probabilistic method for photorealistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem, most methods are deterministic and output a single solution, often resulting in a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Akash Sengupta , Thiemo Alldieck , Nikos Kolotouros , Enric Corona , Andrei Zanfir , Cristian Sminchisescu

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yuelang Xu , Zhaoqi Su , Qingyao Wu , Yebin Liu

We propose a novel algorithm, namely Resembled Generative Adversarial Networks (GAN), that generates two different domain data simultaneously where they resemble each other. Although recent GAN algorithms achieve the great success in…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Duhyeon Bang , Hyunjung Shim
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