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Teaching systems physical tasks is a long standing goal in HCI, yet most prior work has focused on non collaborative physical activities. Collaborative tasks introduce added complexity, requiring systems to infer users assumptions about…

Artificial Intelligence · Computer Science 2026-04-13 Edward Kim , Daniel He , Jorge Chao , Wiktor Rajca , Mohammed Amin , Nishant Malpani , Ruta Desai , Antti Oulasvirta , Bjoern Hartmann , Sanjit Seshia

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…

Artificial Intelligence · Computer Science 2024-09-24 Chen Tessler , Yunrong Guo , Ofir Nabati , Gal Chechik , Xue Bin Peng

Human-centric motion control in video generation remains a critical challenge, particularly when jointly controlling camera movements and human poses in scenarios like the iconic Grammy Glambot moment. While recent video diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Ruineng Li , Daitao Xing , Huiming Sun , Yuanzhou Ha , Jinglin Shen , Chiuman Ho

We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

Synesthesia, conceived as a neuropsychological condition, may prove valuable in studying the interaction between humans and machines by analyzing the co-occurrence of sensory or cognitive responses triggered by a stimulus. In our approach,…

Human-Computer Interaction · Computer Science 2024-04-16 Simona Corciulo , Mario Alessandro Bochicchio

3D facial reconstruction from a single in-the-wild image is a crucial task in human-centered computer vision tasks. While existing methods can recover accurate facial shapes, there remains significant space for improvement in fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Yunfei Liu , Lei Zhu , Lijian Lin , Ye Zhu , Ailing Zhang , Yu Li

Physics-based humanoid control has achieved remarkable progress in enabling realistic and high-performing single-agent behaviors, yet extending these capabilities to cooperative human-object interaction (HOI) remains challenging. We present…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Stefan Lionar , Gim Hee Lee

Learning dexterous bimanual manipulation policies critically depends on large-scale, high-quality demonstrations, yet current paradigms face inherent trade-offs: teleoperation provides physically grounded data but is prohibitively…

Robotics · Computer Science 2026-04-28 Huayi Zhou , Kui Jia

Physical Human-Scene Interaction (HSI) plays a crucial role in numerous applications. However, existing HSI techniques are limited to specific object dynamics and privileged information, which prevents the development of more comprehensive…

Robotics · Computer Science 2024-11-14 Xinyu Xu , Yizheng Zhang , Yong-Lu Li , Lei Han , Cewu Lu

With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Yandan Yang , Baoxiong Jia , Peiyuan Zhi , Siyuan Huang

Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Hongwei Yi , Chun-Hao P. Huang , Dimitrios Tzionas , Muhammed Kocabas , Mohamed Hassan , Siyu Tang , Justus Thies , Michael J. Black

Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Mengfei Zhang , Jinlu Zhang , Zhigang Tu

While language tasks are naturally expressed in a single, unified, modeling framework, i.e., generating sequences of tokens, this has not been the case in computer vision. As a result, there is a proliferation of distinct architectures and…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Ting Chen , Saurabh Saxena , Lala Li , Tsung-Yi Lin , David J. Fleet , Geoffrey Hinton

Tactile sensing is critical to fine-grained, contact-rich manipulation tasks, such as insertion and assembly. Prior research has shown the possibility of learning tactile-guided policy from teleoperated demonstration data. However, to…

Robotics · Computer Science 2025-02-07 Kelin Yu , Yunhai Han , Qixian Wang , Vaibhav Saxena , Danfei Xu , Ye Zhao

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Yukang Cao , Haozhe Xie , Fangzhou Hong , Long Zhuo , Zhaoxi Chen , Liang Pan , Ziwei Liu

Recent advancements in imitation learning have led to transformer-based behavior foundation models (BFMs) that enable multi-modal, human-like control for humanoid agents. While excelling at zero-shot generation of robust behaviors, BFMs…

Machine Learning · Computer Science 2026-03-30 Ron Vainshtein , Zohar Rimon , Shie Mannor , Chen Tessler

Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless policy composition and transitions between skills. A…

Handheld paradigms offer an efficient and intuitive way for collecting large-scale demonstration of robot manipulation. However, achieving contact-rich bimanual manipulation through these methods remains a pivotal challenge, which is…

Robotics · Computer Science 2026-04-09 Longyan Wu , Jieji Ren , Chenghang Jiang , Junxi Zhou , Shijia Peng , Ran Huang , Guoying Gu , Li Chen , Hongyang Li

Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and…

Robotics · Computer Science 2024-12-24 Yun Liu , Bowen Yang , Licheng Zhong , He Wang , Li Yi