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Estimating human pose, classifying actions, and predicting movement progress are essential for human-robot interaction. While vision-based methods suffer from occlusion and privacy concerns in realistic environments, tactile sensing avoids…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Isaac Han , Seoyoung Lee , Sangyeon Park , Ecehan Akan , Yiyue Luo , Joseph DelPreto , Kyung-Joong Kim

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

Robotics · Computer Science 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Liang Xu , Yizhou Zhou , Yichao Yan , Xin Jin , Wenhan Zhu , Fengyun Rao , Xiaokang Yang , Wenjun Zeng

Understanding social interactions involving both verbal and non-verbal cues is essential for effectively interpreting social situations. However, most prior works on multimodal social cues focus predominantly on single-person behaviors or…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Sangmin Lee , Bolin Lai , Fiona Ryan , Bikram Boote , James M. Rehg

Human pose estimation and action recognition are related tasks since both problems are strongly dependent on the human body representation and analysis. Nonetheless, most recent methods in the literature handle the two problems separately.…

Computer Vision and Pattern Recognition · Computer Science 2020-03-05 Diogo C Luvizon , Hedi Tabia , David Picard

Hand pose estimation plays a vital role in capturing subtle nonverbal cues essential for understanding human affect. However, collecting diverse, expressive real-world data remains challenging due to labor-intensive manual annotation that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Masum Hasan , Cengiz Ozel , Nina Long , Alexander Martin , Samuel Potter , Tariq Adnan , Sangwu Lee , Ehsan Hoque

Randomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks. In this work, we observe that the same idea also applies naturally to sequential decision-making,…

Long-Horizon (LH) tasks in Human-Scene Interaction (HSI) are complex multi-step tasks that require continuous planning, sequential decision-making, and extended execution across domains to achieve the final goal. However, existing methods…

Robotics · Computer Science 2025-09-23 Yutong Shen , Hangxu Liu , Lei Zhang , Penghui Liu , Ruizhe Xia , Tianyi Yao , Tongtong Feng

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…

Human-Computer Interaction · Computer Science 2023-02-23 Florian Fischer , Arthur Fleig , Markus Klar , Viktorija Paneva , Jörg Müller

Learning from real-world robot demonstrations holds promise for interacting with complex real-world environments. However, the complexity and variability of interaction dynamics often cause purely positional controllers to struggle with…

Robotics · Computer Science 2025-11-19 Lai Wei , Xuanbin Peng , Ri-Zhao Qiu , Tianshu Huang , Xuxin Cheng , Xiaolong Wang

This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xuehao Gao , Yang Yang , Shaoyi Du , Yang Wu , Yebin Liu , Guo-Jun Qi

Human-centered AI (HCAI) puts the user in the driver's seat of so-called human-centered AI-infused tools (HCAI tools): interactive software tools that amplify, augment, empower, and enhance human performance using AI models. We discuss how…

Human-Computer Interaction · Computer Science 2024-11-05 Md Naimul Hoque , Sungbok Shin , Niklas Elmqvist

Over the past few years, the vision transformer and its various forms have gained significance in human pose estimation. By treating image patches as tokens, transformers can capture global relationships wisely, estimate the keypoint tokens…

Computer Vision and Pattern Recognition · Computer Science 2023-11-17 Anning Li

Embodied agents capable of complex physical skills can improve productivity, elevate life quality, and reshape human-machine collaboration. We aim at autonomous training of embodied agents for various tasks involving mainly large foundation…

Robotics · Computer Science 2024-02-14 Sizhe Yang , Qian Luo , Anumpam Pani , Yanchao Yang

Humanoid robots hold great promise for operating in human-centric environments, yet achieving robust whole-body coordination across the head, hands, and legs remains a major challenge. We present a system that combines a modular…

Robotics · Computer Science 2026-01-01 Haozhi Qi , Yen-Jen Wang , Toru Lin , Brent Yi , Yi Ma , Koushil Sreenath , Jitendra Malik

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

Graphics · Computer Science 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

We introduce SynPlay, a large-scale synthetic human dataset purpose-built for advancing multi-perspective human localization, with a predominant focus on aerial-view perception. SynPlay departs from traditional synthetic datasets by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jinsub Yim , Hyungtae Lee , Sungmin Eum , Yi-Ting Shen , Yan Zhang , Heesung Kwon , Shuvra S. Bhattacharyya

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

In this paper, we introduce an innovative vector quantization based action tokenizer built upon the largest-scale action trajectory dataset to date, leveraging over 100 times more data than previous approaches. This extensive dataset…

Robotics · Computer Science 2025-07-02 Yating Wang , Haoyi Zhu , Mingyu Liu , Jiange Yang , Hao-Shu Fang , Tong He
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