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Video generative models can be regarded as world simulators due to their ability to capture dynamic, continuous changes inherent in real-world environments. These models integrate high-dimensional information across visual, temporal,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Hengyuan Cao , Yutong Feng , Biao Gong , Yijing Tian , Yunhong Lu , Chuang Liu , Bin Wang

Human motion generation is a challenging task due to its high dimensionality and the difficulty of generating fine-grained motions. Diffusion methods have been proposed due to their high sample quality and expressiveness. Early approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Mirgahney Mohamed , Harry Jake Cunningham , Marc P. Deisenroth , Lourdes Agapito

Diffusion models have emerged as a widely utilized and successful methodology in human motion synthesis. Task-oriented diffusion models have significantly advanced action-to-motion, text-to-motion, and audio-to-motion applications. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yuduo Jin , Brandon Haworth

With the growing availability of open-sourced adapters trained on the same diffusion backbone for diverse scenes and objects, combining these pretrained weights enables low-cost customized generation. However, most existing model merging…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Shenghe Zheng , Minyu Zhang , Tianhao Liu , Hongzhi Wang

Text-driven human motion generation is a multimodal task that synthesizes human motion sequences conditioned on natural language. It requires the model to satisfy textual descriptions under varying conditional inputs, while generating…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Xingyu Chen

3D Human motion style transfer is a fundamental problem in computer graphic and animation processing. Existing AdaIN- based methods necessitate datasets with balanced style distribution and content/style labels to train the clustered latent…

Graphics · Computer Science 2024-08-08 Lei Hu , Zihao Zhang , Yongjing Ye , Yiwen Xu , Shihong Xia

Vision-based motion capture solutions often struggle with occlusions, which result in the loss of critical joint information and hinder accurate 3D motion reconstruction. Other wearable alternatives also suffer from noisy or unstable data,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Junkun Jiang , Jie Chen , Ho Yin Au , Jingyu Xiang

This paper presents an in-depth survey on the use of multimodal Generative Artificial Intelligence (GenAI) and autoregressive Large Language Models (LLMs) for human motion understanding and generation, offering insights into emerging…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Muhammad Islam , Tao Huang , Euijoon Ahn , Usman Naseem

Low-rank Adaptation (LoRA) models have revolutionized the personalization of pre-trained diffusion models by enabling fine-tuning through low-rank, factorized weight matrices specifically optimized for attention layers. These models…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Mert Sonmezer , Matthew Zheng , Pinar Yanardag

LoRA employs lightweight modules to customize large language models (LLMs) for each downstream task or domain, where different learned additional modules represent diverse skills. Combining existing LoRAs to address new tasks can enhance…

Computation and Language · Computer Science 2024-02-20 Hanqing Wang , Bowen Ping , Shuo Wang , Xu Han , Yun Chen , Zhiyuan Liu , Maosong Sun

This research delves into the problem of interactive editing of human motion generation. Previous motion diffusion models lack explicit modeling of the word-level text-motion correspondence and good explainability, hence restricting their…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Ling-Hao Chen , Shunlin Lu , Wenxun Dai , Zhiyang Dou , Xuan Ju , Jingbo Wang , Taku Komura , Lei Zhang

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

We introduce the Multi-Motion Discrete Diffusion Models (M2D2M), a novel approach for human motion generation from textual descriptions of multiple actions, utilizing the strengths of discrete diffusion models. This approach adeptly…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Seunggeun Chi , Hyung-gun Chi , Hengbo Ma , Nakul Agarwal , Faizan Siddiqui , Karthik Ramani , Kwonjoon Lee

Low-rank adaptation (LoRA) approximates the update of a pretrained weight matrix using the product of two low-rank matrices. However, standard LoRA follows an explicit-rank paradigm, where increasing model capacity requires adding more rows…

Artificial Intelligence · Computer Science 2026-05-20 Yihao Ouyang , Shiwei Li , Haozhao Wang , Xiandi Luo , Zhuoqi Hu , Yuetong Song , Qiyu Qin , Yichen Li , Ruixuan Li

Choreography refers to creation of dance steps and motions for dances according to the latent knowledge in human mind, where the created dance motions are in general style-specific and consistent. So far, such latent style-specific…

Multimedia · Computer Science 2021-05-03 Xinjian Zhang , Yi Xu , Su Yang , Longwen Gao , Huyang Sun

In this paper, we introduce a subspace-inspired Low-Rank Adaptation (LoRA) method, which is computationally efficient, easy to implement, and readily applicable to large language, multimodal, and diffusion models. Initially, we equivalently…

Machine Learning · Computer Science 2025-03-04 Taiqiang Wu , Jiahao Wang , Zhe Zhao , Ngai Wong

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align text and motion latent spaces but sacrifice expressiveness;…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Nefeli Andreou , Xi Wang , Victoria Fernández Abrevaya , Marie-Paule Cani , Yiorgos Chrysanthou , Vicky Kalogeiton

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, limiting flexibility for specific edits. First-frame-guided…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Chenjian Gao , Lihe Ding , Xin Cai , Zhanpeng Huang , Zibin Wang , Tianfan Xue

3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Mingyuan Zhang , Xinying Guo , Liang Pan , Zhongang Cai , Fangzhou Hong , Huirong Li , Lei Yang , Ziwei Liu