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Related papers: Aether: Geometric-Aware Unified World Modeling

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In this work, we consider one-shot imitation learning for object rearrangement tasks, where an AI agent needs to watch a single expert demonstration and learn to perform the same task in different environments. To achieve a strong…

Machine Learning · Computer Science 2022-11-29 Aviv Netanyahu , Tianmin Shu , Joshua Tenenbaum , Pulkit Agrawal

Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Wanhee Lee , Klemen Kotar , Rahul Mysore Venkatesh , Jared Watrous , Honglin Chen , Khai Loong Aw , Daniel L. K. Yamins

In addition to color and textural information, geometry provides important cues for 3D scene reconstruction. However, current reconstruction methods only include geometry at the feature level thus not fully exploiting the geometric…

Computer Vision and Pattern Recognition · Computer Science 2024-08-29 Ruihong Yin , Sezer Karaoglu , Theo Gevers

World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they…

To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Bo Yang

Aerial cinematography is revolutionizing industries that require live and dynamic camera viewpoints such as entertainment, sports, and security. However, safely piloting a drone while filming a moving target in the presence of obstacles is…

Edge General Intelligence (EGI) represents a transformative evolution of edge computing, where distributed agents possess the capability to perceive, reason, and act autonomously across diverse, dynamic environments. Central to this vision…

Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of domains including spatial intelligence, embodied intelligence, and autonomous driving. While…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Hanxin Zhu , Cong Wang , Peiyan Tu , Jiayi Luo , Tianyu He , Xin Jin , Zhibo Chen

The ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed…

Computer Vision and Pattern Recognition · Computer Science 2016-01-27 Michael Waechter , Mate Beljan , Simon Fuhrmann , Nils Moehrle , Johannes Kopf , Michael Goesele

In the early stages of architectural design, shoebox models are typically used as a simplified representation of building structures but require extensive operations to transform them into detailed designs. Generative artificial…

Graphics · Computer Science 2025-03-06 Xusheng Du , Ruihan Gui , Zhengyang Wang , Ye Zhang , Haoran Xie

Despite the rapid progress in data-driven 3D vision, aerial geometric 3D vision remains a formidable challenge due to the severe scarcity of large-scale, high-fidelity training data. Existing benchmarks, predominantly biased toward…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Xiaoya Cheng , Rouwan Wu , Xinyi Liu , Zeyu Cui , Yan Liu , Na Zhao , Yu Liu , Maojun Zhang , Shen Yan

Embodied reasoning is inherently viewpoint-dependent: what is visible, occluded, or reachable depends critically on where the agent stands. However, existing spatial memory systems for embodied agents typically store either multi-view…

Artificial Intelligence · Computer Science 2026-03-17 JooHyun Park , HyeongYeop Kang

Spatio-temporal reasoning in vision-language models requires visual representations that preserve physical geometry rather than merely semantic appearance. Recent multimodal models incorporate geometric information through structural…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Deshui Miao , Xingsen Huang , Yameng Gu , Xin Li , Haijun Zhang , Ming-Hsuan Yang

Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorealistic sensor rendering with geometrically grounded…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Xinhao Liu , Jiaqi Li , Youming Deng , Ruxin Chen , Yingjia Zhang , Yifei Ma , Li Guo , Yiming Li , Jing Zhang , Chen Feng

The growing adoption of robotics and augmented reality in real-world applications has driven considerable research interest in 3D object detection based on point clouds. While previous methods address unified training across multiple…

Computer Vision and Pattern Recognition · Computer Science 2026-02-02 Xing Yi , Jinyang Huang , Feng-Qi Cui , Anyang Tong , Ruimin Wang , Liu Liu , Dan Guo

The challenging task of 3D planar reconstruction from images involves several sub-tasks including frame-wise plane detection, segmentation, parameter regression and possibly depth prediction, along with cross-frame plane correspondence and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Jingjia Shi , Shuaifeng Zhi , Kai Xu

Real-world artificial intelligence (AI) systems are increasingly required to operate autonomously in dynamic, uncertain, and continuously changing environments. However, most existing AI models rely on predefined objectives, static training…

Artificial Intelligence · Computer Science 2025-11-04 Hong Su

Human perception for effective object tracking in 2D video streams arises from the implicit use of prior 3D knowledge and semantic reasoning. In contrast, most generic object tracking (GOT) methods primarily rely on 2D features of the…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Shih-Fang Chen , Jun-Cheng Chen , I-Hong Jhuo , Yen-Yu Lin

Despite the impressive progress on understanding and generating images shown by the recent unified architectures, the integration of 3D tasks remains challenging and largely unexplored. In this paper, we introduce UniUGG, the first unified…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Yueming Xu , Jiahui Zhang , Ze Huang , Yurui Chen , Yanpeng Zhou , Zhenyu Chen , Yu-Jie Yuan , Pengxiang Xia , Guowei Huang , Xinyue Cai , Zhongang Qi , Xingyue Quan , Jianye Hao , Hang Xu , Li Zhang

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

Graphics · Computer Science 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung