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Through its affordances, immersive virtual reality (VR) offers a means to apply embodied and external cognition from the physical realm to solving analytical problems that are typically only conceptual. We present an example of executing a…

Human-Computer Interaction · Computer Science 2024-09-23 Dennis G. Brown , Julian Bauer , Luke Wittbrodt , Samuel Mulder

Vision-language models (VLMs) have shown strong perception and reasoning abilities for instruction-following embodied agents. However, despite these abilities and their generalization performance, they still face limitations in…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Jinsik Bang , Jaeyeon Bae , Donggyu Lee , Siyeol Jung , Taehwan Kim

The core of deep metric learning (DML) involves learning visual similarities in high-dimensional embedding space. One of the main challenges is to generalize from seen classes of training data to unseen classes of test data. Recent works…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Byungsoo Ko , Geonmo Gu , Han-Gyu Kim

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

Learning functional neuroanatomy requires forming mental representations of 3D structure, but forming such representations from 2D textbook diagrams can be challenging. We address this challenge in the UW Virtual Brain Project by developing…

Human-Computer Interaction · Computer Science 2021-09-01 Karen B. Schloss , Melissa A. Schoenlein , Ross Tredinnick , Simon Smith , Nathaniel Miller , Chris Racey , Christian Castro , Bas Rokers

LLM/VLM-based digital agents have advanced rapidly thanks to scalable sandboxes for coding, web navigation, and computer use, which provide rich interactive training grounds. In contrast, embodied agents still lack abundant, diverse, and…

Artificial Intelligence · Computer Science 2026-05-14 Haoqiang Kang , Xiaokang Ye , Yuhan Liu , Siddhant Hitesh Mantri , Lingjun Mao , James Fleming , Drishti Regmi , Lianhui Qin

Embodied AI systems, including AI-powered robots that autonomously interact with the physical world, stand to be significantly advanced by Large Language Models (LLMs), which enable robots to better understand complex language commands and…

Robotics · Computer Science 2024-09-04 Wenxiao Zhang , Xiangrui Kong , Thomas Braunl , Jin B. Hong

Effective visual accessibility in Virtual Reality (VR) is crucial for Blind and Low Vision (BLV) users. However, designing visual accessibility systems is challenging due to the complexity of 3D VR environments and the need for techniques…

Human-Computer Interaction · Computer Science 2025-02-07 Junlong Chen , Rosella P. Galindo Esparza , Vanja Garaj , Per Ola Kristensson , John Dudley

Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…

Software Engineering · Computer Science 2021-01-21 Javier Gonzalez-Huerta , Jefferson Seide Molleri , Aivars Šablis , Ehsan Zabardast

Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Haoyu Zhen , Xiaowen Qiu , Peihao Chen , Jincheng Yang , Xin Yan , Yilun Du , Yining Hong , Chuang Gan

A hybrid framework integrating the Virtual Element Method (VEM) with deep learning is presented as an initial step toward developing efficient and flexible numerical models for one-dimensional Euler-Bernoulli beams. The primary aim is to…

Machine Learning · Computer Science 2025-01-14 Paulo Akira F. Enabe , Rodrigo Provasi

Vision-language models (VLMs) have shown powerful capabilities in visual question answering and reasoning tasks by combining visual representations with the abstract skill set large language models (LLMs) learn during pretraining. Vision,…

Artificial Intelligence · Computer Science 2023-09-01 Riley Tavassoli , Mani Amani , Reza Akhavian

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

Physics Education · Physics 2024-09-20 Mehrasa Alizadeh

We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Kui Wu , Shuhang Xu , Hao Chen , Churan Wang , Zhoujun Li , Yizhou Wang , Fangwei Zhong

Under consideration are the general set of Human computer Interaction (HCI) and Educational principles from prominent authors in the field and the construction of a system for evaluating Virtual Learning Environments (VLEs) with respect to…

Human-Computer Interaction · Computer Science 2007-05-23 Vita Hinze-Hoare

Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced…

Human-Computer Interaction · Computer Science 2021-01-21 Panagiotis Kourtesis , Danai Korre , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

This paper presents the experiences in building and implementing a 3D avatar-based virtual world (3D-AVW) as a VLE (3D-AVLE) for the Technological University of the Philippines-Taguig (TUP-T), a higher education institution (HEI) in the…

Computers and Society · Computer Science 2016-01-27 Nestor R. Valdez , Marcelo V. Rivera , Jaderick P. Pabico

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

The rapid advance of Large Language Models (LLMs) has catalyzed the development of Vision-Language Models (VLMs). Monolithic VLMs, which avoid modality-specific encoders, offer a promising alternative to the compositional ones but face the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Chenxin Tao , Shiqian Su , Xizhou Zhu , Chenyu Zhang , Zhe Chen , Jiawen Liu , Wenhai Wang , Lewei Lu , Gao Huang , Yu Qiao , Jifeng Dai
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