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Vision-language navigation requires agents to reason and act under constraints of embodiment. While vision-language models (VLMs) demonstrate strong generalization, current benchmarks provide limited understanding of how embodiment -- i.e.,…

Robotics · Computer Science 2025-12-23 Tin Stribor Sohn , Maximilian Dillitzer , Jason J. Corso , Eric Sax

Physics-based inverse modeling techniques are typically restricted to particular research fields, whereas popular machine-learning-based ones are too data-dependent to guarantee the physical compatibility of the solution. In this paper,…

Neural and Evolutionary Computing · Computer Science 2023-01-18 Ruiyuan Kang , Dimitrios C. Kyritsis , Panos Liatsis

Integrating physics models within machine learning models holds considerable promise toward learning robust models with improved interpretability and abilities to extrapolate. In this work, we focus on the integration of incomplete physics…

Machine Learning · Computer Science 2021-10-28 Naoya Takeishi , Alexandros Kalousis

This innovative practice category paper presents an innovative framework for teaching Reinforcement Learning (RL) at the undergraduate level. Recognizing the challenges posed by the complex theoretical foundations of the subject and the…

Computers and Society · Computer Science 2025-09-30 Muhammad Ahmed Atif , Mohammad Shahid Shaikh

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for…

Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

Human-Computer Interaction · Computer Science 2019-03-05 James Lewis , Benedikte Rorstad

Despite remarkable progress in Vision-Language Navigation (VLN), existing benchmarks remain confined to fixed, small-scale datasets with naive physical simulation. These shortcomings limit the insight that the benchmarks provide into…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Sihao Lin , Zerui Li , Xunyi Zhao , Gengze Zhou , Liuyi Wang , Rong Wei , Rui Tang , Juncheng Li , Hanqing Wang , Jiangmiao Pang , Anton van den Hengel , Jiajun Liu , Qi Wu

As immersive technologies evolve, immersive computational notebooks offer new opportunities for interacting with code, data, and outputs. However, scaling these environments remains a challenge, particularly when analysts manually arrange…

Human-Computer Interaction · Computer Science 2025-09-17 Sungwon In , Eric Krokos , Kirsten Whitley , Chris North , Yalong Yang

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

Human-Computer Interaction · Computer Science 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…

Recent advanced vision-language models(VLMs) have demonstrated strong performance on passive, offline image and video understanding tasks. However, their effectiveness in embodied settings, which require online interaction and active scene…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Mingxian Lin , Wei Huang , Yitang Li , Chengjie Jiang , Kui Wu , Fangwei Zhong , Shengju Qian , Xin Wang , Xiaojuan Qi

Currently virtual reality (VR) usage in training processes is increasing due to their usefulness in the learning processes based on visual information empowered. The information in virtual environments is perceived by sight, sound and…

Neurons and Cognition · Quantitative Biology 2019-08-15 Cesar R. Salas Guerra

Autonomous agents operating in dynamic and safety-critical environments require decision-making frameworks that are both computationally efficient and physically grounded. However, many existing approaches rely on end-to-end learning, which…

Machine Learning · Computer Science 2026-05-01 Zhaowen Fan , Rongchao Zhang

Large-scale multi-modal deep learning models have revolutionized domains such as healthcare, highlighting the importance of computational power. However, in resource-constrained regions like Low and Middle-Income Countries (LMICs), limited…

As the internet of things (IoT) has integrated physical and digital technologies, designing for multiple sensory media (mulsemedia) has become more attainable. Designing technology for multiple senses has the capacity to improve virtual…

Human-Computer Interaction · Computer Science 2018-04-03 Alina Striner

Despite significant progress in multimodal language models (LMs), it remains unclear whether visual grounding enhances their understanding of embodied knowledge compared to text-only models. To address this question, we propose a novel…

Computation and Language · Computer Science 2025-10-21 Zhihui Yang , Yupei Wang , Kaijie Mo , Zhe Zhao , Renfen Hu

Modeling is a key activity in conceptual design and system design. Through collaborative modeling, end-users, stakeholders, experts, and entrepreneurs are able to create a shared understanding of a system representation. While the Unified…

Software Engineering · Computer Science 2021-07-28 Enes Yigitbas , Simon Gorissen , Nils Weidmann , Gregor Engels

Recent advancements in multimodal fusion have witnessed the remarkable success of vision-language (VL) models, which excel in various multimodal applications such as image captioning and visual question answering. However, building VL…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Zhiwei Hao , Jianyuan Guo , Li Shen , Yong Luo , Han Hu , Yonggang Wen

This work introduces a novel Augmented Reality (AR) approach to visualize material data alongside real objects in order to facilitate detailed material analyses based on spatial non-destructive testing (NDT) data as generated in X-ray…

Human-Computer Interaction · Computer Science 2024-04-22 Alexander Gall , Anja Heim , Patrick Weinberger , Bernhard Fröhler , Johann Kastner , Christoph Heinzl

Medical students and junior surgeons often rely on senior surgeons and specialists to answer their questions when learning surgery. However, experts are often busy with clinical and academic work, and have little time to give guidance.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Long Bai , Mobarakol Islam , Hongliang Ren
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